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In this week's tale of MMO development, Jess Lebow gives us a look at the high pressure world of press demos from the developer perspective. He tells us the tale of a round of high stakes interviews that he was a part of during a trip to Manhattan to show off Pirates of the Burning Sea, providing us with a rare inside look at the other side of the press demo coin.
We had scheduled some time for lunch between meetings, which we instead used to run to the local electronics store and buy a new laptop. That accomplished, we still needed to put the client on the new machine, which was going to take some time.
Our next appointment was with Newsweek, so we made our way to the tiny, stark marble lobby of their high-rise building, sat down on the floor, and got to work. Now remember, this was only a few years after September 11th, and New York was still on high alert. They didn’t really take too kindly to a couple of guys with a bunch of high-tech equipment camping out in their lobby and poking wires into things. And we were asked, politely but firmly, to “please leave.”
Read more here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios