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MMORPG.com had the opportunity to speak with Carbine Studios Executive Producer Jeremy Gaffney about his new studio, the kind of game they are making and the general development philosophies of the developers behind the as-yet-unnamed game.
You have a lot of talent gathered from some pretty prominent MMOs. Can you give us some examples and some idea of their positions within the team?
Obviously, we have a bunch of guys with WoW experience, but we also have folks who worked on EQ2, Warhammer Online, Vanguard, Gods and Heroes, Pirates of the Burning Sea, City of Heroes and a number of other MMOs. Those people have positions throughout Carbine, with many of them in senior positions in programming, management, art, and design. In general we think that most of the games that come out have strong points in one area or another - being geeky fanboys ourselves we've tried to get people who worked on systems that excited us. F'rinstance, the gent who was behind that neat Diplomacy minigame in Vanguard is working on our tradeskill minigames, and one of the guys behind Warhammer's cool public quest system is heading up our content team and working on our own unique content systems. Oh, and I shouldn't forget Tim Cain, our design director, who is also pretty well-known for his work creating Fallout.