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Warhammer Online : Age of Reckoning: Getting to Know Guild Ranks 6-10

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member Common Warhammer Online Correspondent Michael Dennis writes this article giving us a little bit of insight into the Guild system in Mythic's RvR MMO, specifically Guild Ranks 6-10.

This article is a continuation of the last one I did and picks up where it left off after guild rank 5. For the first 5 ranks see that article. The primary body of this article deals with guild alliances.
Guild Rank 6
The first thing, and probably the most exciting thing, you receive at guild rank 6 is the ability to form alliances. The alliance function was quite an early concept to enter the game from way back in development when guilds were called regiments. The basic idea behind the concept was that multiple regiments would ally and form an army which would march into battle. Different regiments would have different missions and roles on the field of battle. The fundamentals of the scheme have stayed the same and now guilds can enter into alliances in place of regiments. Unfortunately though, alliances offer little beyond advance communication utilities.

Read Getting to Know Guild Ranks 6-10

Jon Wood
Managing Editor

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