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(Update: 08/24/10)Easily find your favorite type of MMO

spinach8puffspinach8puff Alexandria, VAPosts: 864Member

08/24/10 - Update: Current update to games starting with a E. All games starting with the letter F and afterwards have not been added yet.

 

This is a major rework of what was previously here. Over time I hope to include most, only most because not all MMOs fit into a category people are interested in, MMOs on the MMORPG.com list. It will take me awhile to complete this list as I doubt I will want to work on it every day so at least check back every week for updates if you are LFGame. Eventually I will add links to the game titles and color code them so you can see if they are "Free 2 Pay" or "Pay 2 Play", but like I said this is a work in progress and will take awhile to complete. One step at a time. :)



Initially I started out going through the thread links of the posts I had here before so the games listed out of alphabetical order are from threads here on the LFGame forum. The ones in alphabetical order, generally at the bottom of a category, are the ones I found through research. These listings have come from me looking at several sites. When I see a game has been recommended more than four times by four different people then it gets bumped up to the recommended list.



Normally each game is in several categories so make sure to look through them to see what else it has. I put them in categories like this so they are easier to find. If you would like a category entered I will enter it if enough people ask. I don't plan to enter a category for one or two people as a good bit of research goes into each.



Please provide proof if you found I have made a mistake so I know you just aren't expressing your personal feeling on where a game "should" be.



 

In Depth Crafting

Recommended:

Star Wars Galaxies

Wurm

Ryzom

Final Fantasy XI

EVE Online

Fallen Earth

Everquest II

Vanguard

A Tale in The Desert

 

Others:

Final Fantasy XIV - In Development

Dawntide - Beta Testing

Runescape

Shin Megami Tensei: Imagine

Mortal Online

Mabinogi

Second Life

Ultima Online          

Lord of the Rings

Darkfall

Planeshift

Anarchy Online

Asheron's Call

Angels Online

Beyond Protocol

Dofus

Eternal Lands

 

 

Economy Based Games

Pirates of the Burning Sea

EVE Online

Star Wars Galaxies

Runescape

A Tale in the Desert

Jumpgate Evolution

Mortal Online

Monato Espirit

Lineage II

Everquest II

Final Fantasy XI

Atlantica Online

Ryzom

Anarchy Online

Atriarch - In development

Beyond Protocol

Entropia Universe



 

Player Housing

Recommended:

Everquest II

Star Wars Galaxies

Ultima Online

Vanguard

Istaria

Atriarch - In development

 

Others:

Dark Ages of Camelot

Age of Conan

Final Fantasy XI

Anarchy Online

Wurm

Runes of Magic

Wonderland Online

Monster and Me

Oz

Second Life

Ryzom

Lord of the Rings Online

Asheron's Call

Hello Kitty Online

Darkfall

Mortal Online

Free Realms

Conquer Online

Craft of Gods

Dragon Fable

Emil Chronicle Online - Airships provide pseudo housing



 

Grouping

Recommended:

Final Fantasy XI

Dungeons and Dragons Online

 

Others:

City of Heroes/Villans - Best during peak hours

Atlantica Online

Fiesta Online

Everquest II - Later levels only

World of Wacraft - Dungeons and some quests only

Lord of the Rings Online

Aika Online - Dungeons only

Everquest - Later levels only

Warhammer - Pvp based

Vanguard - Later levels only

2029 Online - In development and later levels only



 

Pvp

Recommended:

Darkfall

Mortal Online

EVE Online

 

Massive/Guild Battle PvP:

Age of Conan

Darkfall

EVE Online

Lineage II

Warhammer

Dark Ages of Camelot

Aion

Planetside

World of Warcraft - Wintergrasp & in Cataclysm PvP

2Moons

Ashen Empires - Limited number? Unknown

Atlantica Online

Black Prophecy - Beta

Blade Wars - Beta

Blitz 1941

Bounty Bay Online

Cabal Online

Conquer Online

Cronous

Destiny Online - Tribe Battles ?

Dofus

Dragon Oath

Dragon's Call

Dragonica Online

Erebus: Travia Reborn

Ether Saga - Massive if alliance is large enough

 

Faction Based PvP:

Twelve Sky

Shaiya

Warhammer

World of Warcraft - PvP servers only

Rift: Planes of Telara - In Development

Aika - Saturdays at 1 PM PST/4 PM EST/9 PM GMT

Allods Online

Aion

Asda Story

Regnum Online

4Story

2029 Online - In development and pvp restricted until level ~40

Ace Online

Age of Armor

All Points Bulletin

Archlord

Beyond Protocol

Cabal Online

Craft of Gods

DarkSpace ?

Deco Online

Dragon Raja



PK flag PvP:

2029 Online - In development

2 Moons

4Story

Allods Online

Astonia III - After level 10

Atlantica Online

Battle of the Immortals - Starting at level 31

Blade Wars - Beta

Cabal Online - Other player has to accept the PK

Dekaron - Specific areas

Dofus

Erebus: Travia Reborn

Eudemons Online

 

Open PvP:

Aion - Zone specific

Allods Online - Zone specific

9Dragons - Sever and Zone specific

Archlord

Ashen Empires - Zone and Level specific

Asheron's Call

World War II: Battleground Europe

Caesary

Conquer Online

Cronous - Restricted by zone, party, and below level 20

Dead Frontier

Deicide Online

Dekaron - Only if enough IP gained

Destiny Online - Server specific

Empire Craft - Unless the city has a Protection of Rune

Eternal Lands - Zone and Server specific

Ether Saga

Evony

Exorace

 

Full Loot PvP:

Crowns of Power

Darkfall

EVE Online

Gnostaria - In alpha phase

Mortal Online

Shadowbane - Almost full loot

Ultima Online - Siege

Runescape

Face of Mankind

Ashen Empires - A chance to drop one or a few items

Astonia III

Destiny Online - Partial

Dofus - Partial

Dragon's Call - Partial

 

 

Turn Based

FreeMMO.com - ~248 Games

Recommended:

Atlantica Online

Dofus

Wizard 101



 

Kid Friendly - All of these games have chat filters. Some of them have other parental options also.

Recommended:

Wizard 101

Fusion Fall

Free Realms

ToonTown Online

 

Others: KidsMMORG.com & FreeMMORPGList.com - These games don't necessarily have chat filters.

Earth Eternal

Lego Universe - In development

Garden Party

Poptropica

Club Penguin

Champions Online

Ether Saga

Adventure Quest Worlds

Digimon Battles - No gore or excessive violence

Dungeon Party



 

Experience/Level Grind - Games not listed are unknown

High:

9Dragons

Ace Online

Absolute Terror

EVE Online

Lineage

Entropia Universe

Tibia

Redstone

Mu Online

Mortal Online

Mabinogi

Earthrise - In development

Ryzom

Asheron's Call

Final Fantasy XI

Maple Story

2Moons

Daimonin

 

Low:

GodsofWars

Magic World Online

Jade Dynasty

Emil Chronicle Online

Ragnarok Online

Runes of Magic

Sword of the New World: Granado Espada

Grand Chase

Dragonica

World of Warcraft

Age of Conan

Warhammer

Dungeons and Dragons Online

Zero Online

Guild Wars

City of Heroes/Villains

Wizard 101

Lord of the Rings Online

Everquest II

Lineage II

Vanguard

Adventure Quest Worlds

Aion

Angels Online - Botting option

Aurora Blade - Botting option



 

Browser Based - FreeBrowserGamer.com



 

Low Computer Requirement - Most 2D games

Asheron's Call

Runescape

Guild Wars

World of Warcraft

Destiny Online

Lost Saga

Fiesta Online

Conqueror Online

Dialbo 2

Ghost X

Asda Story

Rumble Fighter



 

Sandbox

EVE Online

Ryzom

Mortal Online

Everquest

Darkfall

Wurm

Fallen Earth

Runescape

Earthrise

Xsyon

Anarchy Online

 

 

Exploratory

Recommended:

Ryzom

Fallen Earth

EVE Online

Vanguard

Lord of the Rings Online

Everquest

Everquest II

Istaria

 

Others:

Asheron's Call

Lineage II

Entropia Universe

Mortal Online

Wurm Online

Everquest II

World War II: Battleground Europe

Clan Lord

Craft of Gods

Ether Saga



 

"Pretty" Graphics

Recommended:

Aion

Age of Conan

EVE Online

Lord of the Rings Online

Perfect World

Tera - In development



Others:

Entropia Universe

Atlantica Online

Lineage II

Everquest II

Aika

Company of Heroes



 

Skill Based - FreeMMO.com As in your real life skill at the computer game.

Runescape

Mabinogi

Anarchy Online

Ultima Online

Ryzom

Asheron's Call

Eternal Lands

Darkfall

Mortal Online

Fallen Earth

Dungeons and Dragons Online

Shin Megami Tensei: Imagine

Ace Online

Ashen Empires

Atlantica Online

Beyond Protocol

Company of Heroes

EVE Online



 

No Combat

A Tale in the Desert

Atriarch - In development and you can choose to not kill anything and build cities instead

Bounty Bay Online - Can choose not to fight and farm instead

Digimon Battles



 

Multi-class

Adventure Quest Worlds

Dungeons and Dragons Online

Runes of Magic



 

Persistent Worlds

World of Warcraft - Dungeons excluded

Everquest - Dungeons excluded

Adventure Quest Worlds

Asheron's Call

Atriarch - In development

Drift City



 

Character Customization

In Depth Physical:

Angels Online

Perfect World

City of Heroes/Villains

Conquer Online

DarkSpace

Darkwind: War on Wheels

Dream of Mirror Online

Drift City

Duels

Dungeons and Dragons Online

Earth Eternal - 22 races

Fusion Fall

 

Player Distributable Skill Points - Str, Int, Dex, Wis, Etc.

Age of Armor

Allods Online

Anarchy Online

Asheron's Call

Astonia III

Aurora Blade

Battle of the Immortals - Player and pets

Cabal Online

Caesary

Cronous

Daimonin

Deco Online

Dekaron

Digimon Battle

Dragon Fable

Dragon's Call

Dragonica Online

Dragon Raja

Duels

Dungeons and Dragons Online

Elf Online

Endless Online ?

Erebus: Travia Reborn

Eternal Lands

Ether Saga

Evony

Everquest

Everquest II



 

Many Classes

Angels Online - 14

Anarchy Online - 14

Adventure Quest World - 16

Age of Conan - 12

Aion - 8

Allods Online - 8

Archlord - 8

Asda Story - 3 starter 9 archtypes

Atlantica Online - 8 to start with and 31 at end

Blitz 1941 - 60 playable tanks

Bounty Bay Online

Bright Shadow - 4 starting and 20 archtypes

Company of Heroes - 8 on both sides

Darkspace - 10

Dead Frontier - 19

Deicide Online - 16

Dekaron - 7

Dofus - 12

Dragon Fable - 3 base, but 35 total over time including special event ?

Dragon Oath - 9 and each class has two promoted classes

Dragonica Online - 4 starting, but three more tiers of two class options for each class

Dream of Mirror Online - 14

Drift City - 9

Dungeon Fighter Online - 6 base branching out to many others

Dungeons and Dragons Online - 11

Earth Eternal - 4 base branching out to many others

Elf Online - 4 base and branching out to 9 classes total

Emil Chronicle Online - 3 base, 4 options per job change, 3 job changes

Erebus: Travia Reborn - 7

Everquest - 16

Everquest II - 4 archetypes and 24 total

EverQuest Online Adventures - 14



 

Classless

Ashen Empires

Asheron's Call

Beyond Protocol

EVE Online

Black Prophecy - Beta

Craft of Gods

Eternal Lands

Exorace - Can customize your own units, nukes, soldiers, and more

«1

Comments

  • QuizzicalQuizzical Posts: 14,779Member Uncommon
    Originally posted by spinach8puff


    Do NOT ask for an MMO with no grinding.

    Every MMO has a grind of some type. There's mob, quest, skill, level, money, equipment, rank, title, and general item grind. If you want a game that takes a low amount of time to become a top player then try to use similar wording.

     

    That's not true unless you define a game without grinding as automatically not an MMO.

  • spinach8puffspinach8puff Alexandria, VAPosts: 864Member
    Originally posted by Quizzical 
    That's not true unless you define a game without grinding as automatically not an MMO.

     

    I hardly visit this site anymore, but what MMO doesn't have any grind at all?

  • carrarncarrarn lionwardenPosts: 38Member

    guildwars.. if you can call it a mmo -

     

    then again - whats grinding anyway? repetively kill the same monster a milion times.. repetively do nearly the same quest 1000 of times...  however nobody wants a mmo where you start out at max lvl/ability with no way of growing right? ... or do we... mm

     

    <brainstorm on>

    Mmo where you start all at the same lvl - and that has no: go here, talk to him get  x that and bring back - or atleast no more then what a player could stomic (re: 1?:P)

    pro: no grind for lvls/progression

    con: need a different way to get players to spend time/ want to play the game - to get a feeling of achiefment

    optinal :

    can spend more time on skils / abilities / classes - let everybody be able to create a char that has to choose his own skills abilities where not all abilities are alowed on the same class perhaps with a faction based system || give everybody the same skillset and then just let them choose what to use

    hmmmm

    a different way to get a feeling of achiefment...  unlocks like in fighter games? perhaps unlocks that are needed to remove limits on dungeons? so progres through content..  mmm seen that before havent we.. mostly in rts games.

    or... a pvp list with ranking.. then again u get player slaughter grinding... mm a story progression where u get more info while progressing.. mm most likey a click/through as fast as u get fest ... mmmmmmmm

    then a exploration game.. hide interesting things in a huge world and let people find them.. but to what purpose.. mm and what should you hide.. interesting encounters.. but what will the reward for finding it be.. hints for other locations? mm but then what, you cant do that for ever, then you would expect a end .. mmm a ending.. why not.. mmo;s could have endings cant they... if there isnt anything to be gained from playing then the playing.. you could let a mmo have a ending and if the players lose or do not survive you just restart the server.. ah now we are on to something.. this way you could create a story centric game where the goal is to reach the ending in a certain way ... aahh a idea is forming... imagine this..

    a world/server where you have a x number of faction minium 2 that have a goal. The goals are oposite. The story involves a non-linear plot where multiple worlds/dimensions coexist  every world starts the same and has similar ending targets. When a server/world has reached the end the winning faction is moved to another world with other goals together with a winning factino from another world and they are pitted against eachother. THe losing faction is pitted against another losing faction. Put some timelimit on certain turning points to make sure everybody has a similar amount of time to reach to a descision/conclusion. Ah but now what... we reach a trouble point again... will you keep pitting factions against eachother forever? whats the reward in this... ah! what about this.. we create a super world a world everybody "lives in" in this world we create entities.. gods - these are in a eternal struggle for supremecy.. one for good one for evil, one for nature one for progress options anough. The gods, instead of waging war that can destroy the galaxy have formed a agreement. Let the minions.. uh believers what not fight in there stead. They create alaborat worlds with goals that test there folowers. The pit them against each other and the victors get rewards from there deities. Rewards .. hmm damnit now what.. ah wait.. howabout houses .. castles npcs and other fluff... mmm but what about the timing.. for the world events... back to back leaves no time to enjoy the super world.. and whats in the world.. only houses? mmm perhaps create a normal feeling world.. one with mobs/encounters and pvp... something people can, from own accord fight for there deities... mmm but then how do you descide when to take x factions and pit them against each other. Say factions win, then u give them what a day ? a week of time to explore the world before you put them into another one.. and then what... how long does it take.. mmm say you descide the main goal is the factions world.. you would say min1week to max4weeks per testing grounds.. then a week min of 1 week to a max of 2 weeks on the main world.. Fine perhaps we find a good balance but then?!  how do you guarantee that all the factions have the same amount of folowers.. what if a faction can never play because they perhaps dont reach a minimum following.. or perhaps a faction has so many folowers you have to devide it into sub factions.. and whats the limit for a faction anyway.. 100? 500? 1000? say we take 3 factions good neutral evil.. and we give a faction 3 sub factions or races.. at start people chose a faction and a race.. then we take the super world and say we limit it at 10,000 players. then we take the sub worlds / servers and limit those at 2000 thatgives us 5 servers of 2000 people.. with 3 factions and 3 subrace/factions we have around 220 people per faction.. say we limit it at that.. when people want to joina faction but cant they try another subworld.. if they try all 5 subworlds and cant join the faction they want ..then what? outa luck? try another superserver? what if there is only one.. hmm howabout we randomise the faction you get kicked in and balance it ourselfs.. but that takes controll away from the players..what about guilds wanting to join the game.. well we could say its the nature of game and be done with that.. or let people put up people they want to be with in the same faction.. that way people can all enter the name of the guild leader and all be put in the same faction.. so what if a guild has more then 220 members? .. hmm perhaps we shouldnt want to think about allt hose options.. and say.. if u got more then 220 join the subfaction/race of the same faction with half and another subfaction of the same race with the other halfe..  so but then... we pit subfactions against eachother? or whole factions... we have 9 factions 3x3 and 27 sub factions 9x3... that would give us the option to either create 9 worlds for people to do there gods bidding or 27... but that gives us a uneven number.... mmm this is getting complicated.. lets drop back a few notches..  1 super world.. a x number of subworlds.. people join a subworld.. then they chose a faction and subfaction... they get teleported into the .. uh.. ow right.. gues we need a starter world..  we need to get a even number of factions so we can always pit people against eachother.. so say we do it like this a faction battle is on a world with max 2k people devided over the factions, the factions have a world wide goal and 1 faction will win and whos god will hold most power, . then there is a sub faction goal that will descide who holds the most favor with there god... good that sounds better so everybody can join the game, have the same abilities / level and it all comes down to team play.. but now what kinda things should people fight over.. keeps? mmm that kinda sounds to simple.. we can put in keeps for something else tho.. say we give everybody the same skills but the ability to get a bit better weapons.. not to good but better.. now we say you dont need resources to craft armors/weapons but  a keep.. the keep has all the requirements - now let people fight for these, let them have the ability for instance to always get standard equipment from vendors provided by the gods.. but if standard deflects 10damage the special should deflect 12 damage.. (or any other similar difference) and weapon standard does 10 damage but weapon special does 12.. etc... now we need a skillbased combat system.. otherwise this aint going to work.. something that will let us fight realtime like a 3Dshooter or like a rts.. hmm should think on that later... then we have a sub element in the game... we could put in pve factions per haps gods that cant be chosen but have there own folowing.. they will also try to perform the objectives/goals.. now the goals.. perhaps a dungeon like thing - but then like a puzzle.. ah but then people will look on the web to find solutions.. then perhaps dynamic puzzles - a dungeon where you need to perform a goal that changes...mmm a goal thats a puzzle, requiring sub puzzles to solved to gain the elements needed to solve it.. puzzles that require skill and ability instead of grinding.. gah! a idea forms.. give people faction wide skils / abilities things they can gain only on the world that only work there.. skills needed to cross bariers and solve puzzles.. <remises back to mario and blocks with colours.. with feathers and fireballs needed to finish objectives>  then again.. only things that groups can do? mmm we need a way for people to do things when they are not with alot of others..  say mini objectives .. things that will make sub objectives easier.. explorations for instance.. solo players could scout things and thereby unlock certain obtional elements to make things easyer... ah but then we can put a most valued player reward at the end.. a most valued player per faction/subfaction that gets honoured at the end of the story arq. And even a most valuable team/party... let people in subfactions form teams that perform larger submissions that cant be done solo this way you get solo/group and faction wide gameplay. Put in a good background story about the factions and subfactions...

    </brainstorm off>

    and its lunchtime! so.. im not even going to TRY read what i just wrote.. nor am i going to be upset if nobody reads  it  ^_^ i will however be verry impressed if someone manages to read it and understand even a smithering :P

     

    For the records let me say that i just  did this to releave my own stress and anoyence with my inability to like any mmo out there! :P Daoc spoiled me i gues :P

     

  • rlyons38rlyons38 ManchesterPosts: 48Member

     awkward...

     

    Now your next challenge... find someone to make that...  

    It COULD be good... but could also be total ****.  

     

    have fun

    - Ross

  • carrarncarrarn lionwardenPosts: 38Member

    isnt it like that with every game? :P could be fun, could be ****

  • VeridicVeridic Port Saint Lucie, FLPosts: 72Member
    Originally posted by carrarn


    guildwars.. if you can call it a mmo -
     
    then again - whats grinding anyway? repetively kill the same monster a milion times.. repetively do nearly the same quest 1000 of times...  however nobody wants a mmo where you start out at max lvl/ability with no way of growing right? ... or do we... mm
     
    <brainstorm on>
    Mmo where you start all at the same lvl - and that has no: go here, talk to him get  x that and bring back - or atleast no more then what a player could stomic (re: 1?:P)
    pro: no grind for lvls/progression
    con: need a different way to get players to spend time/ want to play the game - to get a feeling of achiefment
    optinal :
    can spend more time on skils / abilities / classes - let everybody be able to create a char that has to choose his own skills abilities where not all abilities are alowed on the same class perhaps with a faction based system || give everybody the same skillset and then just let them choose what to use
    hmmmm
    a different way to get a feeling of achiefment...  unlocks like in fighter games? perhaps unlocks that are needed to remove limits on dungeons? so progres through content..  mmm seen that before havent we.. mostly in rts games.
    or... a pvp list with ranking.. then again u get player slaughter grinding... mm a story progression where u get more info while progressing.. mm most likey a click/through as fast as u get fest ... mmmmmmmm
    then a exploration game.. hide interesting things in a huge world and let people find them.. but to what purpose.. mm and what should you hide.. interesting encounters.. but what will the reward for finding it be.. hints for other locations? mm but then what, you cant do that for ever, then you would expect a end .. mmm a ending.. why not.. mmo;s could have endings cant they... if there isnt anything to be gained from playing then the playing.. you could let a mmo have a ending and if the players lose or do not survive you just restart the server.. ah now we are on to something.. this way you could create a story centric game where the goal is to reach the ending in a certain way ... aahh a idea is forming... imagine this..
    a world/server where you have a x number of faction minium 2 that have a goal. The goals are oposite. The story involves a non-linear plot where multiple worlds/dimensions coexist  every world starts the same and has similar ending targets. When a server/world has reached the end the winning faction is moved to another world with other goals together with a winning factino from another world and they are pitted against eachother. THe losing faction is pitted against another losing faction. Put some timelimit on certain turning points to make sure everybody has a similar amount of time to reach to a descision/conclusion. Ah but now what... we reach a trouble point again... will you keep pitting factions against eachother forever? whats the reward in this... ah! what about this.. we create a super world a world everybody "lives in" in this world we create entities.. gods - these are in a eternal struggle for supremecy.. one for good one for evil, one for nature one for progress options anough. The gods, instead of waging war that can destroy the galaxy have formed a agreement. Let the minions.. uh believers what not fight in there stead. They create alaborat worlds with goals that test there folowers. The pit them against each other and the victors get rewards from there deities. Rewards .. hmm damnit now what.. ah wait.. howabout houses .. castles npcs and other fluff... mmm but what about the timing.. for the world events... back to back leaves no time to enjoy the super world.. and whats in the world.. only houses? mmm perhaps create a normal feeling world.. one with mobs/encounters and pvp... something people can, from own accord fight for there deities... mmm but then how do you descide when to take x factions and pit them against each other. Say factions win, then u give them what a day ? a week of time to explore the world before you put them into another one.. and then what... how long does it take.. mmm say you descide the main goal is the factions world.. you would say min1week to max4weeks per testing grounds.. then a week min of 1 week to a max of 2 weeks on the main world.. Fine perhaps we find a good balance but then?!  how do you guarantee that all the factions have the same amount of folowers.. what if a faction can never play because they perhaps dont reach a minimum following.. or perhaps a faction has so many folowers you have to devide it into sub factions.. and whats the limit for a faction anyway.. 100? 500? 1000? say we take 3 factions good neutral evil.. and we give a faction 3 sub factions or races.. at start people chose a faction and a race.. then we take the super world and say we limit it at 10,000 players. then we take the sub worlds / servers and limit those at 2000 thatgives us 5 servers of 2000 people.. with 3 factions and 3 subrace/factions we have around 220 people per faction.. say we limit it at that.. when people want to joina faction but cant they try another subworld.. if they try all 5 subworlds and cant join the faction they want ..then what? outa luck? try another superserver? what if there is only one.. hmm howabout we randomise the faction you get kicked in and balance it ourselfs.. but that takes controll away from the players..what about guilds wanting to join the game.. well we could say its the nature of game and be done with that.. or let people put up people they want to be with in the same faction.. that way people can all enter the name of the guild leader and all be put in the same faction.. so what if a guild has more then 220 members? .. hmm perhaps we shouldnt want to think about allt hose options.. and say.. if u got more then 220 join the subfaction/race of the same faction with half and another subfaction of the same race with the other halfe..  so but then... we pit subfactions against eachother? or whole factions... we have 9 factions 3x3 and 27 sub factions 9x3... that would give us the option to either create 9 worlds for people to do there gods bidding or 27... but that gives us a uneven number.... mmm this is getting complicated.. lets drop back a few notches..  1 super world.. a x number of subworlds.. people join a subworld.. then they chose a faction and subfaction... they get teleported into the .. uh.. ow right.. gues we need a starter world..  we need to get a even number of factions so we can always pit people against eachother.. so say we do it like this a faction battle is on a world with max 2k people devided over the factions, the factions have a world wide goal and 1 faction will win and whos god will hold most power, . then there is a sub faction goal that will descide who holds the most favor with there god... good that sounds better so everybody can join the game, have the same abilities / level and it all comes down to team play.. but now what kinda things should people fight over.. keeps? mmm that kinda sounds to simple.. we can put in keeps for something else tho.. say we give everybody the same skills but the ability to get a bit better weapons.. not to good but better.. now we say you dont need resources to craft armors/weapons but  a keep.. the keep has all the requirements - now let people fight for these, let them have the ability for instance to always get standard equipment from vendors provided by the gods.. but if standard deflects 10damage the special should deflect 12 damage.. (or any other similar difference) and weapon standard does 10 damage but weapon special does 12.. etc... now we need a skillbased combat system.. otherwise this aint going to work.. something that will let us fight realtime like a 3Dshooter or like a rts.. hmm should think on that later... then we have a sub element in the game... we could put in pve factions per haps gods that cant be chosen but have there own folowing.. they will also try to perform the objectives/goals.. now the goals.. perhaps a dungeon like thing - but then like a puzzle.. ah but then people will look on the web to find solutions.. then perhaps dynamic puzzles - a dungeon where you need to perform a goal that changes...mmm a goal thats a puzzle, requiring sub puzzles to solved to gain the elements needed to solve it.. puzzles that require skill and ability instead of grinding.. gah! a idea forms.. give people faction wide skils / abilities things they can gain only on the world that only work there.. skills needed to cross bariers and solve puzzles.. <remises back to mario and blocks with colours.. with feathers and fireballs needed to finish objectives>  then again.. only things that groups can do? mmm we need a way for people to do things when they are not with alot of others..  say mini objectives .. things that will make sub objectives easier.. explorations for instance.. solo players could scout things and thereby unlock certain obtional elements to make things easyer... ah but then we can put a most valued player reward at the end.. a most valued player per faction/subfaction that gets honoured at the end of the story arq. And even a most valuable team/party... let people in subfactions form teams that perform larger submissions that cant be done solo this way you get solo/group and faction wide gameplay. Put in a good background story about the factions and subfactions...
    </brainstorm off>
    and its lunchtime! so.. im not even going to TRY read what i just wrote.. nor am i going to be upset if nobody reads  it  ^_^ i will however be verry impressed if someone manages to read it and understand even a smithering :P
     
    For the records let me say that i just  did this to releave my own stress and anoyence with my inability to like any mmo out there! :P Daoc spoiled me i gues :P
     

     

    A wall of text strikes YOU for 2,000,000 points of damage.

     

    A grind is any action that leads to a gain in a game... Exp, Faction, Rep, items, skills... if you progress you grind- minus a well thought out quest line- it's a grind.

     

    On another note: thanks for the post, this will make helping people with game decisions much easier.  Assuming of course they read this first :)

    ALL YOUR PLAYER BASE ARE BELONG TO KITTY!

  • TriMoonTriMoon AmsterdamPosts: 54Member

    [quote]Originally posted by Veridic
    On another note: thanks for the post, this will make helping people with game decisions much easier.  Assuming of course they read this first :)[/b][/quote]
    I never read wall's of text...my eyes automatically filter that kind...

    Well thats all for now, 3M

  • tphu01tphu01 HCM, KSPosts: 5Member

    #1

    But I need too much time for read....

  • cosycosy ColentinaPosts: 3,304Member

    awesome list OP

    BestSigEver :P
    image

  • MrrHappeyMrrHappey Dumont, NJPosts: 2Member

    is there a game like world of warcraft n shaiya that has a gunner class like ragnarok wer u can use pistols n stuff n other kind of guns plus has guild war like ragnarok wer there r emperium battle grounds like wow n shaiya and also is there a game like this that is free to play no payments

    yea ok

  • Sid_ViciousSid_Vicious Sandpoint, IDPosts: 1,526Member

    Most of the links in this are broken now

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  • spinach8puffspinach8puff Alexandria, VAPosts: 864Member

    Originally posted by Sid_Vicious

    Most of the links in this are broken now

    Yup, I just checked why that might have been and they cleaned out older posts. Anyways the bad links were cleared out of my post for me. <3

     

    Edit Add: I'm toying with the thought of revamping the original post. *ponder*

  • b1izb1iz cleveland, OHPosts: 3Member

    Not entirely sure if your "revamp" has made it this far yet but Jumpgate Evolution is no longer an Economy based game it has been reworked to be almost soley PvP. But Jumpgate (the original one) is Economy based :)

  • SovranoSovrano Kansas City, MOPosts: 47Member

    EVE Online doesn't involved player skill? How so?

  • naljameesnaljamees tallinnPosts: 9Member

    Runescape =IRL skill based??? Say whaa??

  • spinach8puffspinach8puff Alexandria, VAPosts: 864Member

    Sovrano, I have not gotten that far. If you take notice to the red text at the very top of my original post you will see that I have only gotten to the games starting with D. However since you bring it up I will add it.

    Thank you for that information, b1iz. :)

    Naljamees, can you prove to me that it doesn't? I've never played the game so I am just going from what I read in comments and reviews.

     

    I work on my original post about once every two weeks. Unfortunately I just don't have a want to work on it that often. >_>

  • MartinmasMartinmas Austin, TXPosts: 239Member

      I noticed that EverQuest 2 was not listed on the "Many Classes" list. The have 24 classes without counting the crafting classes.

    Thanks for posting this list. It will be good when folks are looking for a new game.

  • spinach8puffspinach8puff Alexandria, VAPosts: 864Member

    That's because I haven't gotten to the games starting with E, Martinmas. Although I just worked on the list a bit more today and just finished adding games starting with E so there you go. :p

  • SorcerousKhanSorcerousKhan Minneapolis, MNPosts: 165Member Common

    Wonderful list so far, and I greatly applaud your efforts.

    I'd add Istaria to the list of sandbox MMORPGs, since generally it offers a pretty broad variety of things to do in the game.

  • dr_schulledr_schulle FalkenbergPosts: 5Member

    nice thread!!

    but a few mmos are missing.

  • fansedefansede Raleigh, NCPosts: 960Member

    Nice work - of course you are going to you various opinions , but overall your work should be rewarded.

  • withintemptwithintempt Los Angeles, CAPosts: 75Member

    I would suggest adding Allods Online under "Pretty" graphics section.  Armor and scenery graphics and spells graphics too look great!

  • Kain_DaleKain_Dale brainerd, MNPosts: 372Member

    Originally posted by MrrHappey

    is there a game like world of warcraft n shaiya that has a gunner class like ragnarok wer u can use pistols n stuff n other kind of guns plus has guild war like ragnarok wer there r emperium battle grounds like wow n shaiya and also is there a game like this that is free to play no payments

    Sword 2

    Kain_Dale

  • IdgiIdgi Cookeville, TNPosts: 11Member

    I'm Sick & Tired of being ripped off in item malls, so I'm looking for good mmo's without them.  I'd much rather pay a set subscription fee! Am currently playing Rohan: Bloodfeud which I really like, but is way to expensive to stay competitive. Plus it's got a bunch of kids playing now & annoying everyone.

    - Must have 3rd party camera view, point & click movement, 1st person &/or disjoined camera views make me sick. LMAO

    - Like historical, realistic or fantasy. Not big on SciFi

    - Prefer realistic graphics, do not like anime type

    - Prefer playing with other adults, say over 21, not a game with a lot of young kids.

    - Low levels of botters/hackers/cheaters

     

    Can't think of anything else at the moment. Any & all suggestions MUCH appreciated.

  • LysarionLysarion LaonPosts: 87Member

    Originally posted by spinach8puff

    Character Customization

    In Depth Physical:

    Angels Online

    Perfect World

    City of Heroes/Villains

    Conquer Online

    DarkSpace

    Darkwind: War on Wheels

    Dream of Mirror Online

    Drift City

    Duels

    Dungeons and Dragons Online

    Earth Eternal - 22 races

    Fusion Fall

    + Eve Online (since last update)

     

    Player Distributable Skill Points - Str, Int, Dex, Wis, Etc.

    Age of Armor

    Allods Online

    Anarchy Online

    Asheron's Call

    Astonia III

    Aurora Blade

    Battle of the Immortals - Player and pets

    Cabal Online

    Caesary

    Cronous

    Daimonin

    Deco Online

    Dekaron

    Digimon Battle

    Dragon Fable

    Dragon's Call

    Dragonica Online

    Dragon Raja

    Duels

    Dungeons and Dragons Online

    Elf Online

    Endless Online ?

    Erebus: Travia Reborn

    Eternal Lands

    Ether Saga

    Evony

    Everquest

    Everquest II

    + Eve Online

    I'm french, that's why I sometimes mis-use or mis-spell some words... Please don't blame me.
    (but feel free to explain my error if you want =)
    image
    Need an Eve-Online trial invite? PM me your email adress =)

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