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For the sake of argument, I will allow that the definition of raiding to be: "Something that the top percent of players do, in a group, in a 'dungeon.'" Instead of the definition being: "Several players getting together, killing things and doing a few tricks...many many many many times."
For the record, or not for the record, whichever is better, I will say that some of this is my opinion and some is not.
Also, for the CD, I am not a raider in VANGUARD, but in many other games I have sailed far beyond what any mere player here can comprehend., and seen things you could not even imagine, no matter what you have seen. In virtual life. Not in real life.
As well plus some, some of this is true and some is not.
a) Raiders do not care about variance in PC's. They only care about stats. If the uberest item of uber was simply a white box, they would wear it. They would also do something impossible, and wear it with both PRIDE and SHAME.
b) Raiders are often the loudest of the community. They might create a false sense of importance to certain gameplay styles for the dev's to consider. While most players do not raid (according to most MMO's), many players (especially new to MMO's) might think that most players DO raid. I have found that most younger players think this, being that they have not played enough games to know otherwise.
c) Raiders ARE equal opportunity. Plenty of females raid.
d) Raiders create rifts in the community. They feel as though nothing is an accomplishment unless it is done over and over 5 times a week. This odd behaviour sends the incorrect message to the community that raiding is the only activity that matters.
e) Raiders use teamspeak/ventrillo. Skype is hurting.
f) Raiders use different programs to show them, via a live graph/chart, how much damage they are peaking at, and when. They need this chart because they cannot see it or feel it otherwise. In fact, this chart could be a total placebo, and they would think they could tell the difference. This creates a false sense of importance on damage, as though it can somehow be constantly controlled at a certain rate even with variables such as connection speed and times of day/night.
g) Raiders have a false sense of population, being that they rarely see outside of their friends list/guild listing. Then, they post about the lack of community because 3 of 15 of their friends left. This creates a false sense of doom for new players.
h) Raiders are not game loyal. Whatever game is the newest and has the newest raids, they will go to it. This creates a shaky MMO market, and has added to the failures of many games, not due to poor gameplay, but due to boredom/new game coming out.
i) Raiders tend to very to-the-point, while avoiding true emotions like greed, lust and envy. Ths creates an entire community of individuals that have a hard time connecting and forging relationships. This makes more raiding/grouping harder, then makes more posts about lack of population more common.
14) Raiders tend to get mad at GAMES, rather than PEOPLE. They will post about the flaws of a game LONG after they have left it, giving a false sense of current gaming value. The SWG NGE is a good example of this, although raiding is not something to be pulled out of that game: just jedi's.
15) Raiders tend to post their own opinions, instead of posting in current threads containing the same topic. This creates a muddled forum in which nothing is taken seriously, much like this one. While I do the same, I am not a raider and therefore do not count towards the "muddling." This is a funny behaviour, being that raiders typically do not care about being unique IN GAME, yet on the boards they do.
#24) Raiders tend to have a skewed sense of challenge. The first time you do a rubik's cube, it is hard. The 10th time it is easy. They tend to post about this, make blogs, and use other forms of modern media to talk about the "lack of challenge", giving a flase sense of what IS challenging and what isn't.
45) Raiders like penguins, namely Emperor Penguins and their need to repeat the same march over and over, just to turn around and do it again. This creates an environment in which other animals traits, such as Sloth, are not valued. (Or at least percived this way, thanks to the forums.)
4) Raiders tend to scan over quest text, Someone worked hard to write that. This puts writers on the job search sites, but puts poor writers on the "Hire That Guy" list.
f) Raiders tend to look at lower levels as "not end-game", as though raiding, the acitivity that they will probably spend more hours in than any other as "end-game"even though the beginning of their raiding should actually be called "the beginning on this type of players game."
H) Raiders tend to spend 30-40 hours a week in the same content onver and over. This creats an environment in which addictive behaviours are "ok." This creates a Cheeto/Mountain Dew monoploy, and gives shows like "Celebrity Rehab" a familiar feel.
a) Players tend to think that raiding takes more "skill" than say, roleplay. As though "Stand here, push this and then stand there" is more challenging than "Make something up."
That's all the facts I have for now.
I have tested these.
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