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One of the fastest dying MMO's of all time? the majority have spoken !

124

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  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by strategy

    Originally posted by babac

    Originally posted by Dingdongdang


    server merges = death
    6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.
    Remember that article from Massively? during the launch he said WaR will settle around 250k ish subs. Most war fanbois laughed and said OMG WAR WILL GET 2 million subs easy !
     
    lol...just lol....
    see ya later WaR no more medicore MMO's please. the Majority have spoken.
    and yes we are the majority..
    750k accounts created
    250k playing WaR
    Equals 500k people (majority) that think WaR is nothing special.

    1.2mil boxes sold / 800k registered users...., yes this game is dead



     

    Yep, because games must be played and not on dealer shelves or in the player's closets.

    Therefore the merging of servers is needed urgently, before the last one puts out the light.

    Wow, ok enough of this shit. If you think you re the all mighty and able to predict what will happen to WAR then seek help. These numbers you keep rambling about mean nothing. Even though i m not playing and waiting for future improvments, WAR won t fail. It will IMO after awhile will grab back alot of lost customers. Hell in a guild i was in of around 100 people said they like the game but are going to wait a few months for things to improve then will come back. I can guarentee alot of people are like this. The game isn t going to close, no one knows any numbers as truth, and it s pointless to discuss it. Merging the servers are good , but as you stated it urgently before the last one puts out the light is a joke.

     

  • redOrcredOrc Member Posts: 100

    There may be  1Mil people who will pay 50$ for playing a new game for a month.

    When you buy a non MMO game, you rarely play it more than a month. So the game company made 50Mil out of this game. It covers the expenses.

    But  out of those 1Mil buyers, only a fraction will resub, and this is where the real money is.

     

  • JeroKaneJeroKane Member EpicPosts: 6,959
    Originally posted by babac


    1.2mil boxes sold / 800k registered users...., yes this game is dead



     

    It's about the number of people that SUBSCRIBE to the game and actually start paying monthly fees.

    Age of Conan also sold over 800k boxes and had 800k registered users!

    How many did actually subsribe there?

     

  • HricaHrica Member UncommonPosts: 1,129

    Great Game, eveyone I know is loving it!

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by redOrc


    There may be  1Mil people who will pay 50$ for playing a new game for a month.
    When you buy a non MMO game, you rarely play it more than a month. So the game company made 50Mil out of this game. It covers the expenses.
    But  out of those 1Mil buyers, only a fraction will resub, and this is where the real money is.
     

     

    Actually, a lot of those money goes to retailers so EA/Mythic only gets about half that sum. The subs is a different matter unless people buy gamecards it all go inte the devs pockets.

    So if 25% will play the game for 4 months they get the same sum, long time subs are the way to make money. EQ2 have given SOE a lot of money even though it doesn't have so many players,

    But it seems like the market for monthly paying games isn't growing anymore, right now most players just change around the games, maybe Arenanets way of bussiness will be the future one after all (Barnett did say in a interview a year ago that the way of Guildwars doesn't work but it sure seems so to me).

    There is maybe 5 or 6 million players in the western world that pays montly fees to play, and the market have been standing still for at least a year. If that way of business shall continue we do need a new wow that pulls a lot of new players in.

    Or we might either play free games with itemsshops like the asians or games lie Guildwars.

  • KrayzjoelKrayzjoel Member Posts: 906

    I always thought they made too many servers at launch.

    To the Op...I didnt know a majority was 1 person????? LOL

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Loke666

    Originally posted by redOrc


    There may be  1Mil people who will pay 50$ for playing a new game for a month.
    When you buy a non MMO game, you rarely play it more than a month. So the game company made 50Mil out of this game. It covers the expenses.
    But  out of those 1Mil buyers, only a fraction will resub, and this is where the real money is.
     

     

    Actually, a lot of those money goes to retailers so EA/Mythic only gets about half that sum. The subs is a different matter unless people buy gamecards it all go inte the devs pockets.

    So if 25% will play the game for 4 months they get the same sum, long time subs are the way to make money. EQ2 have given SOE a lot of money even though it doesn't have so many players,

    But it seems like the market for monthly paying games isn't growing anymore, right now most players just change around the games, maybe Arenanets way of bussiness will be the future one after all (Barnett did say in a interview a year ago that the way of Guildwars doesn't work but it sure seems so to me).

    There is maybe 5 or 6 million players in the western world that pays montly fees to play, and the market have been standing still for at least a year. If that way of business shall continue we do need a new wow that pulls a lot of new players in.

    Or we might either play free games with itemsshops like the asians or games lie Guildwars.



     

    The company only gets about 20% of box sales in NA, and about 17% in EU.   This is pretty standard in the entire industry.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well I don't think the game is epically failing but it is quite obvious this game was majorly overhyped since day 1. WAR had some nice ideas but they was just too dull and boring such as PQs. PQs are nothing more than killing a ton of mobs for a chance at what they consider good items. Scenarios were really nothing new, they seemed more like BGs from WOW and GVG from Guild Wars. I wish WAR would have turned out to be more fun but that was not the case unfortunately. All that money wasted on promoting the game, they simply could have put that time and effort into making WAR a better game rather than seeing Paul and Jeff goof around in their videos.

    30
  • EphimeroEphimero Member Posts: 1,860

    To be honest, even if Im not playing the game anymore, I think this was one of the necessary changes, the game isn't gonna die if they keep listening to their playerbase, even if the changes hurt their image (a game merging servers, omfg!!!) it will end up better for the ones who decide to play.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by Guillermo197

    Originally posted by babac


    1.2mil boxes sold / 800k registered users...., yes this game is dead



     

    It's about the number of people that SUBSCRIBE to the game and actually start paying monthly fees.

    Age of Conan also sold over 800k boxes and had 800k registered users!

    How many did actually subsribe there?

     

    In NA, 70%+.  They already have 250k subs in NA.  800k active worldwide (active -as you pointed out- means subs+free month).

    www.mmorpg.com/gamelist.cfm/game/239/view/forums/thread/209963

     

  • Hard to say anything really.

     

    The server/population situation is completely whacked.  Also I think a lot of people are subbed and not playing.

     

    I doubt even Mythic knows the true state of the game.

  • Jefferson81Jefferson81 Member Posts: 730
    Originally posted by Arcken

    Originally posted by Geriden


    WAR is a dumbed down version of WoW and anyone who says otherwise is a fan boy or a total retard.



     

    WoW is a dumbed down version of EQ and anyone who says otherwise is a fan boy or a total retard.

    There, fixed your post.

     

    No!

    WoW took most of it's stuff from Asheron's Call 2, abbrivated as AC2.

    But I'm not surprised that most doesn't know this since AC2 got closed down in 2005 and never made much of a stir amongst the online community.

  • XiaokiXiaoki Member EpicPosts: 3,821

    So, will server mergers still be a good thing when they need to get rid of another 40% of the servers in a couple months?

    Also, at least Funcom was man enough to admit that AoC lost half its players after the first month.

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Xiaoki


    So, will server mergers still be a good thing when they need to get rid of another 40% of the servers in a couple months?
    Also, at least Funcom was man enough to admit that AoC lost half its players after the first month.



     

    For people who are actually playing the game and generally are happy, server merges are a great thing.

    For the company backing the game, it's a terrible thing.  Not only is it a PR nightmare, but it shows there is something critically wrong with core features of the game if 50% of your expected player base is no longer playing the game.  Say anything you like, but Mythic EXPECTED these servers to be needed or they wouldn't have launched them all.  Launching servers is no easy task, and certainly dealing with server merges isn't easy either.

    The comment about funcom admitting their problems is kinda ironic since MJ in his little speech a few weeks ago used something like ' 3% loss'...  which is just absurb when you think about them now having to shut down 40% of their servers.

  • rhinokrhinok Member UncommonPosts: 1,798
    Originally posted by Dingdongdang


    server merges = death
    6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.

    Remember the queues and login issues with WoW, due to it's unexpected popularity?  Is it that unlikely Mythic/EA planned ahead to have enough servers up and running to handle the initial influx at launch and planned to consolidate servers once the player base stabilized?

    Sounds like good planning to me.

  • ShohadakuShohadaku Member Posts: 581

    I am wondering when Devs will learn that if people want WoW they will PLAY WOW. Not a WoW sim with a different skin and some added options.

    Wake up Devs and realize you have to break into something new to draw people, NOT follow WoWs shadow.

    Can we please find some devs with the nads to design a MMO with creativity, quality, and originality? That IS NOT BETA when released.

    Maybe a next gen sandbox?

    O well at least there is EVE for us sandbox lovers.

  • ThachsanhThachsanh Member Posts: 331
    Originally posted by Azrile



    The comment about funcom admitting their problems is kinda ironic since MJ in his little speech a few weeks ago used something like ' 3% loss'...  which is just absurb when you think about them now having to shut down 40% of their servers.

     

    You have a very strange logic. This is not a server merge. Why? Do you know what a server merge is?

    A server merge is a force operation where 2 or more servers' population consolidated into 1.

    What they are doing now is not a force move. If you don't want to move, you don't have to go anywhere and they are also not gonna shutdown the server under you.

    Do you think 100% population of a server will move to a new server? I don't think so, not in a short amount of time. Even there are a few customers left in the server and even if they are not even play regularly, they cannot shut those servers down. As long as there are customers on the server, they cannot shut that server down. If you really look at it, they have to eat the cost of running those almost empty servers so that people have a better game experience. In my opinion, they don't even have to eat the cost, the income from current subscribers actually more than enough to keep those servers open, if they cannot financially justify keeping those servers up, they would have to do a force merge. If you read that quarterly report, you would know that EA is losing money and have to lay off like 500 people. So, if Mythic cannot financially justify keeping those servers running, don't you think EA will up in their arse closing down those servers?

    In PvE heavy games like WoW, people actually want to play on a less crowded servers. So, if WAR was designed like a traditional MMORPG like WOW people will not have any problem with the server popularion and distribution right now. Looking at the US server popularion and distribution, it actually pretty healthy. Remember the server cap was set to low and extend over time as player level up and spread out. That's why you see the server go from high to mid recently. The server caps were completely removed.

    During the CE and pre-order period, the server queues were so long, people scream bloody murder and they released more servers although they should not do that. The server caps were low, yet, they were unwilling to lift the cap to keep the server stable and release more server instead to spread out the population. Notice this is the traditional way to handle population issue in an MMORPG. However, the reason why they should not do that is many features of the game required the server to be crowded to work well. This is the opposite of the traditional MMORPG and they were using the traditional way to handle the issue and that was a mistake.

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Arcken

    Originally posted by Geriden


    WAR is a dumbed down version of WoW and anyone who says otherwise is a fan boy or a total retard.



     

    WoW is a dumbed down version of EQ and anyone who says otherwise is a fan boy or a total retard.

    There, fixed your post.



     

    WoW was a dumded down version of EQ, and most MMO's that have launched since have been copies of WoW.

    I am currently playing both EQ and WoW, each game for a different reason.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • AzrileAzrile Member Posts: 2,582
    Originally posted by rhinok

    Originally posted by Dingdongdang


    server merges = death
    6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.

    Remember the queues and login issues with WoW, due to it's unexpected popularity?  Is it that unlikely Mythic/EA planned ahead to have enough servers up and running to handle the initial influx at launch and planned to consolidate servers once the player base stabilized?

    Sounds like good planning to me.



     

    I do think that they learned the lesson of WOW and had servers available to launch quickly.  But they definitely did not plan on having to do mergers so soon.    They know their game and know that gameplay suffers on low-population servers.  You would not willingly submit your customers to that in the first  month of playing (the free month).  Also, if they were planning on doing mergers all along, they would have had the technology in place to do it as soon as it was needed.  It's basically been 'noticable' that there are a ton of low/low population servers for over a month now.  There simply would not be this 'lag' between them saying they need mergers (a few weeks ago) and them actually implementing them.. unless it is something they hadn't planned for.

    I do think they need to be commended for actually doing the mergers now, rather then trying to delay the PR hit.   AOC suffered a lot because Funcom was afraid to admit there were problems and never merged servers.  They went so far as to put all servers on Medium to cover up their falling subscriptions.  Mythic is puting it's players gameplay over PR, which is a good thing.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Thachsanh

    Originally posted by Azrile



    The comment about funcom admitting their problems is kinda ironic since MJ in his little speech a few weeks ago used something like ' 3% loss'...  which is just absurb when you think about them now having to shut down 40% of their servers.

     

    You have a very strange logic. This is not a server merge. Why? Do you know what a server merge is?

    A server merge is a force operation where 2 or more servers' population consolidated into 1.

    What they are doing now is not a force move. If you don't want to move, you don't have to go anywhere and they are also not gonna shutdown the server under you.

    Do you think 100% population of a server will move to a new server? I don't think so, not in a short amount of time. Even there are a few customers left in the server and even if they are not even play regularly, they cannot shut those servers down. As long as there are customers on the server, they cannot shut that server down. If you really look at it, they have to eat the cost of running those almost empty servers so that people have a better game experience. In my opinion, they don't even have to eat the cost, the income from current subscribers actually more than enough to keep those servers open, if they cannot financially justify keeping those servers up, they would have to do a force merge. If you read that quarterly report, you would know that EA is losing money and have to lay off like 500 people. So, if Mythic cannot financially justify keeping those servers running, don't you think EA will up in their arse closing down those servers?

    In PvE heavy games like WoW, people actually want to play on a less crowded servers. So, if WAR was designed like a traditional MMORPG like WOW people will not have any problem with the server popularion and distribution right now. Looking at the US server popularion and distribution, it actually pretty healthy. Remember the server cap was set to low and extend over time as player level up and spread out. That's why you see the server go from high to mid recently. The server caps were completely removed.

    During the CE and pre-order period, the server queues were so long, people scream bloody murder and they released more servers although they should not do that. The server caps were low, yet, they were unwilling to lift the cap to keep the server stable and release more server instead to spread out the population. Notice this is the traditional way to handle population issue in an MMORPG. However, the reason why they should not do that is many features of the game required the server to be crowded to work well. This is the opposite of the traditional MMORPG and they were using the traditional way to handle the issue and that was a mistake.

     

    Lets be honest and at least acknowledge this for what it really is ok?  These are server mergers dressed up in character transfer clothing even though servers are not officially closing down.  The populations on many servers are not healthy and that is why they are allowing low population servers to transfer to medium population servers.  This isn't some situation where there are to many crowded servers and they are evening out populations.  They are trying to consolodate a lot of small populations into a few healthy big ones.  I highly suspect the servers that allow transfers off are going to be decimated. 

    Mythic could shut down the servers where people are allowed to transfer off, but that would be a gigantic blow to the games reputation.  The cost to run empty servers is far cheaper than word of mouth that the game is closing down servers after only a couple of weeks. 

    These "mergers" are a good thing and kudos to Mythic for not sitting on their ass and pretending everything is fine like many posters here or other companies have done with other MMOs.  I'm actually excited to play again where I wasn't so much lately.

     

  • strategystrategy Member Posts: 183
    Originally posted by Azrile

    Originally posted by rhinok

    Originally posted by Dingdongdang


    server merges = death
    6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.

    Remember the queues and login issues with WoW, due to it's unexpected popularity?  Is it that unlikely Mythic/EA planned ahead to have enough servers up and running to handle the initial influx at launch and planned to consolidate servers once the player base stabilized?

    Sounds like good planning to me.



     

    I do think that they learned the lesson of WOW and had servers available to launch quickly.  But they definitely did not plan on having to do mergers so soon.    They know their game and know that gameplay suffers on low-population servers.  You would not willingly submit your customers to that in the first  month of playing (the free month).  Also, if they were planning on doing mergers all along, they would have had the technology in place to do it as soon as it was needed.  It's basically been 'noticable' that there are a ton of low/low population servers for over a month now.  There simply would not be this 'lag' between them saying they need mergers (a few weeks ago) and them actually implementing them.. unless it is something they hadn't planned for.

    I do think they need to be commended for actually doing the mergers now, rather then trying to delay the PR hit.   AOC suffered a lot because Funcom was afraid to admit there were problems and never merged servers.  They went so far as to put all servers on Medium to cover up their falling subscriptions.  Mythic is puting it's players gameplay over PR, which is a good thing.



     

    Well since you are considered the troll here....



    The character migration will not solve the problems. I know this is very odd to say, but I have 3 main reasons why it will only help for a few weeks.

    I will not start a 'war' here, but just refer to this in 4 weeks time.

    Let's say I did a little field work these past 72 hours and a poll on "neutral" grounds. The stats were sampled with the help of 3 friends and we came up with no less than 644 War players or ex War players.

    The first question was: Is War your first MMORPG? The second question was ....

    See you in 4 weeks top.

    PS. I can't help but think that EA already has the same conclusions in view of what they clearly said in their financial report. It's all there troll. Up to you to find it..... (and the obvious changes from previous launched info). Read between the lines and you'll find quite a few bombs in there.

    Let's say their pre release marketing team really blew it because they should have known these data months in advance.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    The OP doesn't have necessary "credentials" (one post wonder that signed up to the forums the day before yesterday) to even warrant us reading this post, much less wasting precious time responding.

    Oh, gee look....I've already wasted 10 seconds of my valuable life just pointing that out.

    /returns to gaming

    Obvious troll is obvious.

     

    President of The Marvelously Meowhead Fan Club

  • TheocritusTheocritus Member LegendaryPosts: 9,739

        I just find it so odd that a game that had over a million people apply for beta and was so heavily hyped could be failing this badly.........Before this game was released there was talk of them having more subscribers in NA/EU than WoW at some point....Now it looks like they'll be lucky to stay ahead of games like EQ2 and LoTRO.......I always wondered in the back of my mind if a PVP based game could really hold up long term......DAoC was going strong at one point also but didnt hold up long and settled in around the 100-150k mark.......

  • Red_RiderRed_Rider Member Posts: 261
    Originally posted by NotArkard


    Server merges, the one thing people said could save AoC's PvP is going to kill WAR? Actually, they're just allowing transfers off dead servers. Not exactly the same thing. You know World of Warcraft? That game with 11 million subs? Yeah, it does the same thing.
     
    Logic, you has none.

     

      Actually WoW does server transfers from high population servers to low.  Which means they have enough people but just need to re-distribute them.  But moving from low to high means you admit not having enough population and are giving up on the low population ones.  Not the same thing at all. 

      War made the mistake of opening way too many servers at release and now are going to pay the price of some bad publicity to get things back on track.  But in no way does this mean that War is bad,  it just means the administrators botched it.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by neodavie

    Originally posted by Dingdongdang


    server merges = death
    6 weeks in and they arent adding servers...they arent even stable, they are killing almost 22 servers.
    Remember that article from Massively? during the launch he said WaR will settle around 250k ish subs. Most war fanbois laughed and said OMG WAR WILL GET 2 million subs easy !
     
    lol...just lol....
    see ya later WaR no more medicore MMO's please. the Majority have spoken.
    and yes we are the majority..
    750k accounts created
    250k playing WaR
    Equals 500k people (majority) that think WaR is nothing special.



     

    You're right, server merges are death. I mean WoW merged servers a few years ago, and we all can see how dead it is now, I mean no one hardly even talks about it anymore. I barely remember it.

    You people don't get it. Server merges and transfers years into the game does help but 6 weeks into a new game does say the game is losing people very fast . The game still feels like it's in beta.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

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