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Compagnions character explained

DeeweDeewe Long Beach, CAPosts: 1,965Member

http://www.shacknews.com/laryn.x?story=55476

In resume :

  • they are more like friends than pets
  • you'll have a pool of compagnions
  • you can only have one at a time with you
  • you can customize them
  • you can trade them


Read elsewhere

  • They are thinking about achievements for not having (using?) them

Comments

  • DarwaDarwa CambridgePosts: 2,184Member Uncommon

    Sounds a lot like the NPC ship crews being planned by Cryptic for Star Trek Online.

    Bloody awful.

  • sassoonsssassoonss Monroe Town Patricia Palace, NYPosts: 1,112Member

    romance and trade companions

  • BaronJuJuBaronJuJu APO, NYPosts: 1,832Member

    I see these more as how they used them in KOTOR I. You have an "area" where these guys/gals/robots are waiting and you select which one to join you for the "quest".

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • MidnitteMidnitte Howell, NJPosts: 510Member


    Originally posted by Deewe
    http://www.shacknews.com/laryn.x?story=55476In resume :
    they are more like friends than petsyou'll have a pool of compagnionsyou can only have one at a time with youyou can customize themyou can trade themRead elsewhereThey are thinking about achievements for not having (using?) them

    Not unexpected considering you have the same thing for KOTOR. I wonder what the part limit will be. I look forward to this system, perhaps not finding "Level 60 hacker droid" on ebay, but the fact you can sell companions you don't need.

    image

  • DeeweDeewe Long Beach, CAPosts: 1,965Member


    Originally posted by Midnitte

    Originally posted by Deewe
    http://www.shacknews.com/laryn.x?story=55476

    In resume :

    • they are more like friends than petsyou'll have a pool of compagnionsyou can only have one at a time with youyou can customize themyou can trade themRead elsewhereThey are thinking about achievements for not having (using?) them

    Not unexpected considering you have the same thing for KOTOR. I wonder what the part limit will be. I look forward to this system, perhaps not finding "Level 60 hacker droid" on ebay, but the fact you can sell companions you don't need.


    Yes I suppose it will be some kind of Kotor system and your ship would be your "home".

    I just hope I'll be able to turn the compagnions off and replace them with real intelligence : friends and guild mates.

  • xaldraxiusxaldraxius Hastings, MIPosts: 1,249Member


    Originally posted by Deewe
    Originally posted by Midnitte
    Originally posted by Deewe
    http://www.shacknews.com/laryn.x?story=55476In resume :
    they are more like friends than petsyou'll have a pool of compagnionsyou can only have one at a time with youyou can customize themyou can trade themRead elsewhereThey are thinking about achievements for not having (using?) them

    Not unexpected considering you have the same thing for KOTOR. I wonder what the part limit will be. I look forward to this system, perhaps not finding "Level 60 hacker droid" on ebay, but the fact you can sell companions you don't need.


    Yes I suppose it will be some kind of Koto system and your ship will be your "home".

    I just hope I'll be able to turn the compagnions off and replace them with real intelligence : friends and guild mates.



    Yeah, I am sure that they will only be there to make it easier to solo missions. I don't think you will have the option to use them if you are in a party. I like the idea, only because it gives you another avenue for advancement. If you are someone who groups all the time, then you will have a low level companion. So soloing will be encouraged rather than just accomadated. Not sure what effect this will have on the social aspect of the game though.

    It also hints at an instanced mission system much like CoH.

    ((This is merely my opinion of course.))

  • achellisachellis Saranac, NYPosts: 542Member

    yeah i agree that would be awsome.

    image

  • TolkemecTolkemec Grover, MOPosts: 18Member

    So they're pets you can have scripted conversations with?

  • MakaneMakane Tirion, MSPosts: 232Member

    Do the people saying thsi is a bad thing forget that SWG Precu had companions (pets, npc troopers, droids) that were tradeable? This is great news in my mind!

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