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MMORPG.com Managing Editor Jon Wood had the opportunity to ask new Age of Conan Game Director Craig Morrison a little bit about himself and his philosophies on gaming.
How does your vision for the game differ from your predecessor's?
I’m not sure there are all that many core differences there in terms of the game-world and what Age of Conan represents. I think the game has a fantastically realized game-world and an experience that is genuinely different and sets us apart from other MMO titles. We really have already captured that brutal energy of the Conan universe and it is reflected in the very action orientated combat system and the lush vibrant game-world. I think it would be foolish to not be proud of that and to strive to extend it even further.
The areas that I will be focusing on in order to achieve the ambition of take the game to the next level are two fold really. Firstly, as I have discussed with the community in my first letters to them, there are some fundamentals to the progression systems (in particular in relation to itemization and statistics) that have to be addressed and we are doing that. Then beyond that I really want to focus on the community aspects of what makes an MMO community shine, improving the PVP systems, improving the guild functionality and support systems and introducing ways that players can feel even more involvement in the world we have build up already.
Read the interview here.