It is more sandbox then it is linear, sure there a some instanced dungeons etc but there are no load times between zones & you can go anywhere that you can see.
I'm impressed with the freedom, i hope all the of critics will actually play this game & realise: 1. It is NOT a WoW clone & 2. The CS is in no way giving an unfair advantage.
-Runes of Magic-
IGN: Northelm Class: Knight / Priest Guild: The Disciples of Magic Server: Test Server
Hm, that is interesting but just have a seamless world doesnt make the game sand-box. That is rather a core-design when they design different parts of the world. E.g. in a sandbox world you can level up in many different areas and ways (grinding or questing) but in a linear game you need to follow a somewhat linear path of zones/areas to level up your character.
As an example WoW, and EQ, are quite linear where the zones are clearly made for a specific level range in mind and questing, in WoW, is the fastest way by far to level your character.
Comments
It is more sandbox then it is linear, sure there a some instanced dungeons etc but there are no load times between zones & you can go anywhere that you can see.
I'm impressed with the freedom, i hope all the of critics will actually play this game & realise: 1. It is NOT a WoW clone & 2. The CS is in no way giving an unfair advantage.
-Runes of Magic-
IGN: Northelm
Class: Knight / Priest
Guild: The Disciples of Magic
Server: Test Server
Hm, that is interesting but just have a seamless world doesnt make the game sand-box. That is rather a core-design when they design different parts of the world. E.g. in a sandbox world you can level up in many different areas and ways (grinding or questing) but in a linear game you need to follow a somewhat linear path of zones/areas to level up your character.
As an example WoW, and EQ, are quite linear where the zones are clearly made for a specific level range in mind and questing, in WoW, is the fastest way by far to level your character.
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