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MMORPG.com Warhammer Online Correspondent Asaf Yonsian writes this interesting piece about Mythic's use of the Warhammer IP in an MMO compared to both Turbine and Funcom's handling of their IPs.
In 2006, Turbine launched Lord of the Rings Online – The MMORPG that was destined to topple WoW using Tolkein's Intellectual Property (IP). The world was beautiful, the settings were as grand as Tolkein's books, but not all was well in Middle Earth.
Lord of the Rings launched with 7 classes, none of them wielding real magic due to lore restrictions (a mistake Turbine will fix in their next expansion release – Mines of Moria). Turbine was also bound by various laws and prohibitions to keep the original lore of the game, thus hampering the ability a player had to feel really epic and like a unique character in the world.
Read the article here.