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I always enjoy irony, I may be weird. One big complaint in EQ was long travel times. I started thinking over the weekend about all the newer games I have played recently and they are all quest based games. In EQ you would travel to a location and "camp" with a group and kill monsters over and over. People were for the most part stationary for a level or two possibly. There were very few quest. People really disliked travel according to what I see posted in newer forums of various MMORPGs.
In World of Warcraf or say Everquest 2 you quest and quest. You do not stay stationary for a very long time at all. NPCs have you going here and there constantly. I never played LOTRO but I hear it is the same way quest based.
Don't get me wrong. I think I enjoy both styles of games. This isn't about my preference, this is about ironacy. People stated they dislike travel so instant travel has been placed in the games yet now you do more running in a game than you ever have. Which game did you travel more in? The irony is people feel travel has been lessened but with quest based MMORPGs it has been increased. Cheers!