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Will you like Warhammer's combat?

jusomdudejusomdude Somewhere, KSPosts: 2,401Member

Just thought I'd bring this up, since it's something that I've noticed. WAR has slower paced combat according to their very own vids on their website. For anyone wondering what it will be like that hasn't played DAoC, I would suggest playing the DAoC trial to get an idea of WARs combat.

*Note* - I haven't actually played WAR, just going off of what I've seen in their vids.

I personally prefer faster paced combat but I can live with slower paced if the game is actually good.

 

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Comments

  • ZippyZippy NY, NYPosts: 1,412Member

    it depends on your opinion.  My opinion is combat is far to fast which limits tactical and thoughtful choices.

  • Capn23Capn23 Da Port, PAPosts: 1,529Member

    I perfer combat that is just right. WHY IS THERE NOT AN OPTION FOR JUST RIGHT!

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • EmotionsEmotions aartselaarPosts: 336Member

    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.

  • EmotionsEmotions aartselaarPosts: 336Member
    Originally posted by Capn23


    I perfer combat that is just right. WHY IS THERE NOT AN OPTION FOR JUST RIGHT!



     

    haha :) awesome

  • jusomdudejusomdude Somewhere, KSPosts: 2,401Member
    Originally posted by Zippy


    it depends on your opinion.  My opinion is combat is far to fast which limits tactical and thoughtful choices.



     

    Having time to ponder things I don't think is a reality of combat. I know it's a game, but I think faster combat is good to promote quick thinking, plus, it's more exciting.

  • Capn23Capn23 Da Port, PAPosts: 1,529Member
    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

    I've seen some more recent videos on youtube in high quality...the combat is looking good. Nice pace, but not super fast.

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • xenogiasxenogias warsaw, INPosts: 1,926Member
    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

  • jusomdudejusomdude Somewhere, KSPosts: 2,401Member
    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

    With slightly more than a month til release, I don't think they'll be changing much of a core mechanic.

  • EmotionsEmotions aartselaarPosts: 336Member
    Originally posted by jusomdude

    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

    With slightly more than a month til release, I don't think they'll be changing much of a core mechanic.



     

    hmmm who knows :p

  • throckmortonthrockmorton San Diego, CAPosts: 314Member

    It depends on what fast paced means.

    If it means you die in 2 seconds then no.

    If it means you need to make lots of quick movements then yes.

  • ZippyZippy NY, NYPosts: 1,412Member
    Originally posted by jusomdude

    Originally posted by Zippy


    it depends on your opinion.  My opinion is combat is far to fast which limits tactical and thoughtful choices.



     

    Having time to ponder things I don't think is a reality of combat. I know it's a game, but I think faster combat is good to promote quick thinking, plus, it's more exciting.

    My interpretation of fast combat is the mob dies to fast.  Not that you have to make fast or slow decisions.  What I am strongly against are short refreshes, short fights, mobs being underpowered.  My desire or hope is that abiilities are tactical, there is enough time in a fight to make choices and the choices one uses is actually meaningful.

  • Capn23Capn23 Da Port, PAPosts: 1,529Member

    I think a better question would be "How long do you want combat to last"

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • rlf0331rlf0331 Dawson, TXPosts: 25Member

    Please don't go according to any vids made before the NDA is lifted. There is a very nice difference between current beta and old vids.

  • butters88butters88 Toronto, ONPosts: 379Member
    Originally posted by jusomdude

    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

    With slightly more than a month til release, I don't think they'll be changing much of a core mechanic.

    If I'm not mistaken I believe they just recently released a patch that improved combat speed, so we'll see.

  • bigplanetbigplanet sdsdf, AKPosts: 133Member
    Originally posted by butters88

    Originally posted by jusomdude

    Originally posted by Emotions


    Well to be honest, I wouldn't think about it right now;) The game is still in beta so it could possible be that they are still working on stuff. And if beta testers find it to slow and they pbb would change it.



     

    With slightly more than a month til release, I don't think they'll be changing much of a core mechanic.

    If I'm not mistaken I believe they just recently released a patch that improved combat speed, so we'll see.

    YUP, the very last patch improved combat responsiveness by a lot.

  • LiddokunLiddokun San Francisco, CAPosts: 1,665Member Uncommon

    Can't say anything detailed but I like the combat system.

  • MagterMagter Spokane, WAPosts: 289Member

    At lvl 20+ I probably will because Josh said it will be awesome!

    Purpose in life is not to gain things, but experience. - Rover64dd

  • felorefelore Oak Grove, MOPosts: 222Member

    dont think its slow at all.  But I guess it would depend on the class you pick...  Im having lots of fun so far

  • icedutahicedutah west valley, UTPosts: 67Member

    It's a fine speed of combat for me.  Seems like the speed of Guild Wars PvP in my opinion.  Which is pretty good pace. 

    In old beta versions it was a bit slow.  But not anymore.  Total time to kill is perfect also.  Not too fast like WoW, but not too slow like LOTRO.

  • Ender4Ender4 milwaukee, WIPosts: 2,253Member

    Combat in WAR is a bit faster than WoW but with a slightly longer time to kill.  I fail to see the problem.

  • GreenChaosGreenChaos Chicago, ILPosts: 2,268Member

    I never watched one vid.

    I am playing it, the combat is not slow.  You just have to play it.  Try playing a light armor melee DPS in the middle of a crowd of 300. 

    We aren't just talking about button pushing here.  You have to keep track of what others are doing.  Who is a good target?  are are your healers in trouble? 

    And each class will play a little differently.  The vids do not give you a feel for the game.

     

  • LobotomistLobotomist ZagrebPosts: 5,051Member Uncommon

    Judging from latest vids , combat looks just about right.

    Not to slow , but also no LOLCOPTERS!!!!

     

    Thanks mythic !

    image

  • PheacePheace LeidenPosts: 2,408Member

    Fast slow isn't really the issue for me. Does it feel like the character is responding to *me* directly? Or does it just feel like he's reacting to my orders. Is it queuing my commands or doing them instantly?

     

    Combat wise... I'm not sure if I like the Wow warrior type rage thing on all the characters, was my least favorite mechanic in the game, still need to see how that plays out.

     

    Originally posted by Lobotomist


    Judging from latest vids , combat looks just about right.
    Not to slow , but also no LOLCOPTERS!!!!
     
    Thanks mythic !

     

     

    Wrong, they gave them to dwarves

    image

  • andeemann10andeemann10 Tucson, AZPosts: 237Member
    Originally posted by jusomdude

    Originally posted by Zippy


    it depends on your opinion.  My opinion is combat is far to fast which limits tactical and thoughtful choices.



     

    Having time to ponder things I don't think is a reality of combat. I know it's a game, but I think faster combat is good to promote quick thinking, plus, it's more exciting.



     

    "Quick thinking"? more like button mashing. And I would very much prefer to choose your attacks than hitting random buttons.

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    "Capitalism is currently working as intended."

  • MalvolentiaMalvolentia Keller, TXPosts: 253Member

    I would prefer slower to fast considering faster would just turn into a button mashing fest. 

    Slower imo would give more chances for intelligent decisions to be made.

    WoW fanboi: "lolz 11.5 million customers, itz obviously da best"

    McDonald's: over 1 billion burgers served

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    ', {class: 'movedleaderboardboxes'})); // Move stuff around to sidebar var $peopleboxes = $('.Box.InThisConversation,.Box.AddPeople','#Panel'); $peopleboxes.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($peopleboxes); } else if($('.DataTable.DiscussionsTable').length){ // THREAD LIST VIEW // Move new disussion button down var $newDiscussion = $('.NewDiscussion.ButtonGroup.Primary.Multi.Big', '.BoxNewDiscussion'); $newDiscussion.detach().addClass('movedNewDiscussionButton movedisbutton'); $('.vhinside').prepend($newDiscussion);//.insertAfter('.P.PageDescription'); var $pageControlls = $('.PageControls.Top').hide(); //pageControlls.detach(); //$('.P.PageDescription').append($pageControlls); $('.P.PageDescription,.H.HomepageTitle,.Breadcrumbs').hide();//('frameitmmo'); $('.vanillaHeader h1').html("Discussions / "+$('.H.HomepageTitle').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); // if tagged list, adjust the new discussion button if($('body').hasClass('tagged') && !$('body').hasClass('vanilla_categories_index')){ var pathname = window.location.pathname; var parts = pathname.split("/"); if(parts.length){ var tag = parts[parts.length-1]; if(tag != "tagged" && tag != "discussions" && tag != "undefined"){ $('a','.movedNewDiscussionButton').each(function(){ $(this).attr("href", $(this).attr('href')+"/other-games?tags="+tag); }); } } } // cpa links $('#Content').addClass('hasPushSidebar'); $("
    ").insertBefore('#Content'); injectCPALinks('.popularGames'); injectTower('.pushtower'); } else if($('.MessageList.Discussion','#Content').length){ // POSTS VIEW $('.vanillaHeader h1').html("Discussion / "+$('.PageTitle H1').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); $('#Content').addClass('mmoTightThreadPosts'); var $newDiscussion = $('.NewDiscussion.Big', '.BoxNewDiscussion'); $newDiscussion.hide(); var $threadControlls = $('.Options','#Item_0'); $threadControlls.detach().addClass('topPostThreadControls'); $('.vanillaHeader').prepend($threadControlls); // cpa links $('#Content').addClass('hasPushSidebar').addClass('psposts'); $("
    ").insertBefore('#Content'); injectCPALinks('.popularGames'); } else if($('.ActivityFormWrap').length){ // ACTIVITY/LEADERBOARDS $('.vanillaHeader h1').html("Leaderboard / Activity"); $('.vanillaHeader .vhinside').hide(); $('#Panel, #Content').addClass('movedLeaderboard'); $('#Content').prepend($('
    ', {class: 'movedleaderboardboxes'})); // Move stuff around to sidebar var $leaderboarda = $('.Box.Leaderboard','#Panel'); $leaderboarda.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($leaderboarda); // Move stuff around to sidebar var $leaderboardb = $('.Box.Leaderboard','#Panel'); $leaderboardb.detach().addClass('movedLeaderboardbox'); $('.movedleaderboardboxes', '#Content').prepend($leaderboardb); } else if($('#DiscussionForm').length){ // NEW DISCUSSION PAGE $('#Panel').show(); $('.vanillaHeader h1').html("New Discussion"); var $pageControlls = $('.BoxButtons.BoxNewDiscussion'); $pageControlls.detach(); } else if($('.Badge-Details','#Content').length){ // BADGE DETAILS PAGE $('.vanillaHeader h1').html("Badge Details"); $('.vanillaHeader .info').hide();//.html($('.Badge-Details p').html()); $('.vanillaHeader .vhinside, #Badges').hide(); $('#Content').addClass('movedBadgesPage'); } else if($('#dashboard_search_index').length){ // SEARCH LIST PAGE $('.vanillaHeader h1').html("Discussions Search");// / "+$('.PageTitle H1').html()); //$('.vanillaHeader .info').html($('.PageDescription').html()); $('.info','.vanillaHeader').hide(); var $searchform = $('.SearchForm','#Content'); $searchform.detach().addClass('movedSearchForm'); $('.vhinside', '.vanillaHeader').append($searchform); } else { // ANY OTHER PAGE $('.vanillaHeader h1').html("Discussion / "+$('.PageTitle H1').html()); $('.vanillaHeader .info').html($('.PageDescription').html()); $('#Content').addClass('mmoTightThreadPosts'); var $newDiscussion = $('.NewDiscussion.Big', '.BoxNewDiscussion'); $newDiscussion.hide(); } } function checkForEditor(){ injectStylesheetIntoEditor(); } $(function () { forumsLandingUpdates(); $('#Body').bind("DOMSubtreeModified", injectStylesheetIntoEditor); }); function Rndm(max) { return 1 + Math.floor(Math.random() * max); } function mmoSessionKeepAlive(){ var strReq = 'http://www.mmorpg.com/pSession/index.cfm?random=' + Rndm(10000); var imgObj = document.getElementById('sesHolder'); if(imgObj){ imgObj.src = strReq; } }