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Age of Conan: Developer Profile - Per Storløkkenn

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member

Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.

MMORPG.com:

Can you remember your first video game? How often did you play, what other games had an influence on you?

Per Storløkkenn:

One of the first games I remember playing repeatedly was a Space Invaders clone on the VIC-20 that I think was called Battlefield. I also remember playing the first Donkey Kong on a handheld. I never played a lot when I was young, that came later.

There isn’t one game that has influenced me a lot; there are rather many games that each has influenced me a little. However, when I started gaming “for real” two of the games that I spent the most time on were QuakeWorld: TeamFortress and Ultima Online - they both represent the type of game I prefer. They both gave me (to some degree unintentionally) a lot of freedom as a player. In QW:TF the unintentional gameplay made the game; it’s a fact of life that rocket jumps, grenade jumps, and triple pipe jumps are fun!

Read more here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • RictisRictis UnknownPosts: 1,219Member Uncommon

     Hey,

     

    Thanks for the post, I thought the interview was o.k.  I mean he really didnt go tooo deep into the conversation.  It kinda sounded (read) like it was bland.  I prefer interviews were the person being questioned is somewhat i dunno energetic?  Anyway its always nice to see what the devs are thinking

  • TordakTordak Hanwell, NBPosts: 285Member

    IDK, I took it as an interview with a fairly modest, level headed guy that's been around the block a couple times, in an unforgiving industry. 

     

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • MeltdownMeltdown Home, NHPosts: 1,184Member Uncommon
    Originally posted by Tordak


    IDK, I took it as an interview with a fairly modest, level headed guy that's been around the block a couple times, in an unforgiving industry. 
     

    I agree. It was very nice to see an interview with someone like him. Also cause he is Comp Eng. like me *flex*!

    Oh and I love your avatar there Tordak, fear the Hyppy. (Hyppi?)

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • TordakTordak Hanwell, NBPosts: 285Member
    Originally posted by Meltdown

    Originally posted by Tordak


    IDK, I took it as an interview with a fairly modest, level headed guy that's been around the block a couple times, in an unforgiving industry. 
     

    I agree. It was very nice to see an interview with someone like him. Also cause he is Comp Eng. like me *flex*!

    Oh and I love your avatar there Tordak, fear the Hyppy. (Hyppi?)

    lmao    ....<shout>Out of my garden! ...<low grumble>You stinking whipper snappers.    ...<turn back and shout>You'll get me busted!

    * Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

    * I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)

  • TalemireTalemire Clearwater, FLPosts: 756Member

    Extremely solid interview and seemingly a great credible source. I enjoyed his honesty and straight-forwardness.

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    MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

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  • NooblordNooblord ToupePosts: 202Member

    Buck Angel works at Funcom! This explains so much!

    image .............image

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