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No, I'm not talking about diverting away from High Elves and making more steam punk games. I'm not even referring to not "dumbing things down". I'm referring to how MMO companies conduct themselves when developing and releasing their products.........read on before you make any judgements on what my post is about:
I've been giving this some thought off and on for some time now. Because of the nature of the industry, a lot is constantly in flux when developing, releasing and even maintaining an MMO in today's market.
There are now a varierty of big players in the MMO development industry (e.g. SOE, Funcom, Blizzard, Turbine, Codemasters, etc, etc) . Some are publishers, some are developers, some are both.
Maybe the time has come for them to agree on certain internationally recognised levels of quality (and I'm not just referring to graphics here) which MMO products should aspire to in order to be awarded an internationally recognised "standard" (e.g. like an ISO standard).
I'm not talking about something which can be enforced by law, just a standard which MMO companies can brandish both on their products and on their literature when their product achieves a certain level of quality.
To some degree one could argue that reviews and previews of games achieve that goal. But such articles are based on the writer's own opinions and not on a preset list of quality checks. Such a "standard" could assure that the product meets those quality requirements. Maybe the standard could have varying levels?
These are just a couple of aspects which could be used to consider if a company's MMO product achieves a certain level of quality. Whats everyones thoughts on this?