Those FAQ's are a bit thin ...

frumbertfrumbert coffs harbour sandpitMember Posts: 190

I have questions.

A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild. Yet while humanity may have evolved, human nature remains as treacherous as ever…

While I'm so totally over "post apocapyse" games (pretty much every sci fi FPS out there is set in a future where some catastrophe has taken place) I'm liking the screens and concept art that I'm seeing to some degree. Just for once I'd like to see a sci-fi world that hasn't fallen apart.

Highly customizable characters with over 100 different skills, abilities, and tactics. No artificial "class" restrictions get in the way of making the character you want.

Customisable how? I'm used to fantasy genre classing. I become a mage and learn fireballs and heals and lightning storm spells, then I switch classes to warrior and learn how to melee, then switch to druid so I can learn how to mind control my enemy. And I get to keep those skills I've learned regardless of the class I currently am. Is this what you mean here (just without the official switching of classes)?

Fast-paced action combat featuring dynamic targeting, customizable power armor, huge mechanized exoskeletons, and hundreds of high-tech weapons.

But I can still target what I actually want, right? What kind of weapons? It's the future, so I'm guessing laser cutting tools for searing through the armour, nanite swarms for infesting the armour and making it dissolve, trip mines for tripping on. Guns are so last century (Unless they are in swords - go final fantasy!).

Sophisticated Player versus Player (PvP) mechanics that let you fight for the established order, join the revolutionary underground, or carve your own bloody path as an independent criminal.

So it's PvP only? Can I carve my own bloody path through, say, game world monsters and expect to get anywhere? Or do I have to team up with a bunch of people who are just together so they can loot and level?

Territorial conquest and defense that matters. In your domain, you create your own rules – or let anarchy reign.

Great. I like letting anarchy reign.

Character progression that keeps you advancing in your career even when you’re not logged in.

An advanced market-based economy with in-game supply and demand based on player activities.

Nice. Learned this from Eve Online, did you? Any more information on this?

Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.

The second mmorpg I played that claimed it had a deep crafting mechanic was Horizons: Empire of Istaria (the first was UO, which was, frankly, insane). And there was a game where almost everything you needed in game was something that another player could make for you. My guild members were crafting freaks so whether I needed a new set of green bronze armour or to complete furnish pergola next to my house with bench seats, then I could just call a meeting and everybody would run to their homes, change into their crafting clothes, grab tools and item instruction lists and go nuts (you could only carry so much at a time). Manufacturing unique items, as it says here, doesn't lead me to think that crafting is going to be big feature of this game. Pity, because I like to make stuff.

Forum signatures are stupid and annoying. I've turned mine off.

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Comments

  • Summoner2008Summoner2008 SofiaMember Posts: 3

    Most of your questios are already answered on the official game forums.

    The list you are posting is actual game features, not FAQ, there is a seperate section of FAQ, which also give some answers. For example the offline advancement is not like EVE. Skills in Earthrise are learned online, not offline.

  • frumbertfrumbert coffs harbour sandpitMember Posts: 190

    Originally posted by Summoner2008


    Most of your questios are already answered on the official game forums.
    The list you are posting is actual game features, not FAQ, there is a seperate section of FAQ, which also give some answers. For example the offline advancement is not like EVE. Skills in Earthrise are learned online, not offline.
    Oh right, so I have to futz about sifting through fanboi posts and feature requests trying to work out the detailed list of features.

    If these things are answered, then it means they were asked. That means they should be in a freqently asked questions area. And they are not.

    Great example. You could provide more examples by answering the rest of my questions. It could become, what's the word, oh yes, a FAQ.

    Forum signatures are stupid and annoying. I've turned mine off.

  • Baio2kBaio2k Denver, COMember UncommonPosts: 162

    Seriously, the forums have lots of info, and you dont have to sift through fanboi posts. 

    How exactly did you interpret the crafting sentence to mean it would not be a focus? that makes no sense at all.  Crafting is unique because what you make isn't exactly the same as what someone else crafts. They have stated that crafting will be a very important part of the game, and most item's used will be made by players.

  • iboBiboB SofiaMember Posts: 3

    Just look this sub-forum: http://forums.play-earthrise.com/index.php?board=18.0

    You can find a lot of detailed answers to your question there.

    Also, take a look at the official faq. http://www.play-earthrise.com/index.php?action=listfaq

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