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I have questions.
A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild. Yet while humanity may have evolved, human nature remains as treacherous as ever…
While I'm so totally over "post apocapyse" games (pretty much every sci fi FPS out there is set in a future where some catastrophe has taken place) I'm liking the screens and concept art that I'm seeing to some degree. Just for once I'd like to see a sci-fi world that hasn't fallen apart.
Highly customizable characters with over 100 different skills, abilities, and tactics. No artificial "class" restrictions get in the way of making the character you want.
Customisable how? I'm used to fantasy genre classing. I become a mage and learn fireballs and heals and lightning storm spells, then I switch classes to warrior and learn how to melee, then switch to druid so I can learn how to mind control my enemy. And I get to keep those skills I've learned regardless of the class I currently am. Is this what you mean here (just without the official switching of classes)?
Fast-paced action combat featuring dynamic targeting, customizable power armor, huge mechanized exoskeletons, and hundreds of high-tech weapons.
But I can still target what I actually want, right? What kind of weapons? It's the future, so I'm guessing laser cutting tools for searing through the armour, nanite swarms for infesting the armour and making it dissolve, trip mines for tripping on. Guns are so last century (Unless they are in swords - go final fantasy!).
Sophisticated Player versus Player (PvP) mechanics that let you fight for the established order, join the revolutionary underground, or carve your own bloody path as an independent criminal.
So it's PvP only? Can I carve my own bloody path through, say, game world monsters and expect to get anywhere? Or do I have to team up with a bunch of people who are just together so they can loot and level?
Territorial conquest and defense that matters. In your domain, you create your own rules – or let anarchy reign.
Great. I like letting anarchy reign.
Character progression that keeps you advancing in your career even when you’re not logged in.
An advanced market-based economy with in-game supply and demand based on player activities.
Nice. Learned this from Eve Online, did you? Any more information on this?
Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.
The second mmorpg I played that claimed it had a deep crafting mechanic was Horizons: Empire of Istaria (the first was UO, which was, frankly, insane). And there was a game where almost everything you needed in game was something that another player could make for you. My guild members were crafting freaks so whether I needed a new set of green bronze armour or to complete furnish pergola next to my house with bench seats, then I could just call a meeting and everybody would run to their homes, change into their crafting clothes, grab tools and item instruction lists and go nuts (you could only carry so much at a time). Manufacturing unique items, as it says here, doesn't lead me to think that crafting is going to be big feature of this game. Pity, because I like to make stuff.
Forum signatures are stupid and annoying. I've turned mine off.