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From Q & A on the game dev site
"we are building what we believe is the largest Fantasy gaming MMO world in existence. 900,000,000 square kilometers, to be precise"
"We make the ultimate use of instancing. When you go on a quest by yourself or with a group of up to eight players, the entire world you enter is an instance"
"One item, due to our goal of Quest improvement, we did have to sacrifice raids. The maximum number of players in a group is eight."
"On the flip side, you may have to face large numbers of monsters opponent groups. We can offer this because we know we won't have to handle too many players in one location."
"There are several ways to travel in CoS. Walking and horseback are the most obvious. CoS also offers Permanent and Personal portals. "
Ok so they have a game world but all your quests are instanced so no raids. So no non instanced dungeons then?
So its DDO with a larger map. but you now have to move around still on the map to get to where you want to go. either on foot horseback or the diablo style portal system.
Personally i like the quests and the storyline stuff but having all of the quests instanced is not the way to go.
They going to have a huge world but sounds like that world is only for player owned housing, pvp and building a party to do quests that you may or may not have to travel mins to hours RL time to get to the location to start.
1. Add non instanced dungeons so you have the best of both worlds.
Anyone else think of any thing they could do to improve rather then this instanced only quest system
please feel free to comment or add your opinion and ideas