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I like the sounds of the concept. Adaptive worlds. Treachery!
I love it.
However, isn't this about what I have heard from every new MMORPG this past decade?
All new games will have good graphics and sounds (WoW lowered the bar so far that it will take another decade before they look at making better graphics than what we see in things like Tabula Rasa or Conan.) But what about the characters themselves?
Call me egocentric but I play these games to create a character that I want to watch grow and learn. I hear lots of drivel in these new games about "the world this" and "the world that" but what is forgotten in the rush to make some persistant world are the characters.
Tabula Rasa, terrible-terrible game, is a poster child for this lack of mentality. They created lots of stuff, but completely forgot to put in characters, skills, spells, equipment, powers, crafting good anything at all until the night before the boxes were shipped.
Don't give me a world until AFTER you have created the most involved, creative, complex and interesting characters that could possibly be controlled by a keyboard, mouse, gamepad and footpedals.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."