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FAQ: De-Mystifying the Crafting Confusion

LiddokunLiddokun Member UncommonPosts: 1,665

INTRODUCTION

If you are confused about crafting in DOMO then you are not the first one to be. The crafting system is simple but the implementation is not that elegant and can be confusing to new players but once you know it's secrets then the crafting system makes a lot of sense and allows you to craft your own armor/weapons/potions. Most of the armor/weapons in the game are player crafted (except for the low level starter weapons/armor which are sold by NPCs). There are no armor/weapon loot drops from normal mobs in the game except for a few items that are dropped by bosses (even those are rare and far between), instead most mobs drops resources that are used to craft weapons and armor.

1. What are the choices of professions that I can invest on?

To simply things there are 6 harvesting professions that you can invest in:

Fishing, Meditation, Farming, Mining, Logging, Herding



These 6 professions in the Everyday Skill of the commoner's job allows you to harvest resources used for crafting an item. The harvesting system is done by tiers which is associated with how much skill points you invest in each tier (not by each point). After doing the start up crafting quest you start off at Tier 1 for all 6 harvesting profession (which the game reports as "9" in the skill tab). Tier 2 starts off as 10 to 19 or simply "19" in your harvesting skill. You do NOT need to grind harvesting but instead the points invested in each tier gives you the ability to use the tools used in each harvesting profesion.

It is recommended to specialize in one profession rather than spreading out all the skill points in various harvesting profession since you only have very limited amount of points to cover all of the crafting profession if you intend to take higher tiers.

2. What are the harvesting tools?

Each of the 6 profession has an associated tool required to be used for harvest resources. Example: Herding uses the "fodder" tool in your inventory in order to harvest chicken feathers or pig skin. Axe are needed for chopping wood, fishing rods are used for fishing, Pick for mining, Incense for meditation, etc. Tools are used up (they have charges of durability) as you harvest. Generally it takes 1 durability to harvest 1 resources. Tools comes in 100 durability and 500 durability version and have several tiers of it. Use the correct tier of tool to harvest the corresponding tier of item. Example: To get chicken feather you need to use Tier 1 tool, to get pig skin you need to use Tier 2 tool. Tier 2 tools can sometimes get you chicken feather (randomly) but most of the time it will get you pig skin (a tier 2 resource). Tier 1 tool will NOT get you pig skin.

3. Okay, I got the tools and the points invested, where do I harvest?

Outside each major town (Eversun, Darkdale, Collington) area maps are collection fields which you need to go in order to do the harvesting. You will know if you are in the right area when an icon depicting the harvesting profession appears on the left hand side of your screen. You can also see the collection fields clearly marked on your world map (CTRL-M). Mines for mining. Docks for fishing. Farms for farming. Pasteur for Herding. Logging area for logging. Meditation can be used both in the meditation fields or inside the temple in Eversun City.

4. What is provisioner's luck ? And why do I have to be concerned with it?

If you mouse over on your character's portrait you will see something that says "Provisioner's luck: Super Luck" or "Moderate Luck". This changes throughout the day and randomly. The provisioner's luck controls your fail or bonus rate in harvesting. If you fail a harvest, you use up a charge of your tool but you will gain a harvest of lesser tier (or nothing at all). It is highly recommended to wait until you have at least moderate luck to harvest so you don't fail too much. If you have "Super luck" you get a chance (very small) to harvest more per charge.

5. What is Refining ?

Raw harvested resources cannot be used directly in crafting. You have to refine your raw resources into usable resources. There are apprentice refiners found in the harvesting fields, you may use them to refine your products but they have a fail rate. It is highly recommended to refine your harvests from the master refiners found in the 3 major cities. 20 raw harvests are refined into 1 final usable resources.

 6. Why is crafting so slow?

It is deliberately designed that way for the developers to have a somewhat seminal control over the "output" of the game economy and also to prevent gold farmers from over taking the game's economy causing inflation. It takes 30 seconds to harvest 1 raw resources and you need 20 raw resources to refine to 1 usable resource. So the output rate is 600 seconds (10 minutes) per usable resources. Most crafting ingredients require only 1-3 resources to produce a final product.

7. What is Alchemy in Everyday skill and Alchemy in Passive Skill ?

Okay, this is the part that confuses most of the newbies in the game. Alchemy is the ability for ALL players to produce a final good via recipe pots and recipe books found through out the game.  The Alchemy in Everday skill corresponds to your actual alchemy skill while the Alchemy in Passive Skill corresponds to the maximum alchemy tier you have currently invest in your skill points in.

8. What? I still don't get it ? What are the difference?

To put it simply. Alchemy in Passive skill (Apex of Alchemy) is the one which you invest your skill point in just like in the harvesting skill. If you have invest points in it will show up as 19 (for tier 2). However Alchemy in the Everyday Skill tab is another matter, this shows your actual alchemy skill and you will NEED to actually craft something in order to raise it instead of investing skill points in it. The easiest way to go from Tier 1 (0-9) to Tier 2 (10-19) is to make junior medicine pills. They cost 1 red powder. It takes around 45 powder (or 900 red fragments) to go from 1 to 10 in alchemy. There is an experience bar that fills up when you craft things.

9. Where do I acquire recipes?

 

There are several ways to acquire recipes. Many are found throughout the world thru exploring via recipe pots. Simply double click on the recipe pot to learn a recipe, there's no limit on what you can learn even if you cannot use the item produced by the recipe or if the recipe is too high for your alchemy skill. Another way to acquire them is to simply buy them from the NPC merchants in the various towns and cities. And last the thief job has a skill called pilfer that allows you a chance to steal recipe from some mobs in the game. A few rare recipe scrolls/books are acquired that way. And since the stolen recipe can be traded many players sell them in the stalls. Domocamp Wiki has a very nice detailed page about the location of recipe pots located throughout the world.

 

10. How do I acquire more skill points to put in crafting?

First select your job as commoner. Then go level up, as you level up as a commoner you gain skill points which you can put in your crafting profession. Second is to do quests there are currently 3 quest which awards you a Commoner Spring upon completion. These item gives you 5 skill points for commoners for a total of 15 bonus skill points (for doing the 3 quest). The quest only awards you the Commoner Spring the first time you do it. I won't go into details for the quest (it's much more fun for you to discover them yourself) but the first one starts in Eversun Inn for a delivery quest to Darkdale.

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