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MMORPG.com Community Manager Laura Genender has written a review of CCP's EVE Online that we've split into two parts. Part one will look at some of the background of the game and the different aspects of its gameplay. Part two, which will appear on Monday, will focus on the traditional review aspects of the game and produce a score.
One of the big contention points of EVE gameplay – hot or not? – is the skill/progression system. In World of Warcraft or Everquest, you spend three hours playing and gain (or lose!) experience during those three hours; your progress or lack thereof correlates to the effort you put in. In EVE, your skills progress based on a real-time clock. A skill that takes 5 days, 15 hours, 16 minutes, and 31 seconds will take that amount of time whether you are at the computer or logged off for the entire time. These training timers can be altered based on character stats – determined via starter stats, cybernetic implants, and some skills – but you can’t will a skill to train faster.
The upside to this is that the casual gamer can keep up with the more hardcore, providing they find some sort of income to buy the skillbooks (and the ships they learn to fly) and remember to update their skills when needed; the downside is that a hardcore MMO player can’t start EVE and earn their way to the top. Some of the top corporations even have a minimum skill-point level to join up, effectively barring new players despite any skill they possess. After c. five months or so I’m up to 4.3 million SP; some corps had requirements of 20 million or more.
Read it all here.