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Last week, Managing Editor Jon Wood traveled to Norway to visit the studios of Funcom's Age of Conan. Today, he presents part two of his report with a heavy focus on weather and mounted combat.
Yesterday, in Part One of this report, I told you about some of the things that I learned while visiting the Funcom offices in Oslo, Norway. Today, that article continues on to things like: Mounted Combat, Visuals, and more.
During our tour of the offices, we stopped by various production areas to talk about specific aspects of the game. The developers that we met all seemed eager to talk about the areas of the game that they have been working on.
They say that art is in the small details, those things that are present in an image, but that we don’t necessarily notice right away. For me, that has always included things like weather, time of day, shadows and the like, so it was interesting to learn a little more about those aspects in Age of Conan.
Read it all here.