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Ok first off I am the girl who used to go down to the local pizza place and take all the deliverery drivers tips by owning them at mortal kombat( still my all time favorite game).Sadly, those days are pretty much over, sure i can play it on xbox but it will never be the same as an actual arcade machine. Anyhow my take on pvp combat, well the biggest problem i see with alot of these games is the "luck factor" verses real player ability. To me player killing should be about reflexes, game knowledge, memorization and better guessing of what your opponent will do next. The ability to control the fight and make your opponent do what you want them to do is what makes a good fighter.
What I dislike about having to choose classes that all have different skills is that it takes alot of that away. As soon as you see an elf you know what their strengths and weaknesses are so it is easy to know what to do next verses figuring it out in the heat of battle. If all players in the game have all abilities on one character and can make those characters appear however they want, then you would never be able to " predetermine" what they are capable of upon sight like fighting a real opponent. If all players can train anything however they wish or everything to max, they can choose to work for it. so on one character you can have everything the game has to offer instead of having to create several characters to accomplish this.
A game that allows you to do anything in actual battle in the game would make it possible to take combat to a higher level. You would never know what another player was going to do based on their appearance and you would never know what the other player was going to do in the middle of battle. Just because they maged you doesn't mean they are not going to range you then melee you. For players that fight for the challenge not for loot or fear this is what player killing is all about. Players that care nothing if they die , and do not care much for pixel items, this is what makes the game fun. The predictability in alot of games when fighting players makes you feel like you might as well be fighting an npc. If it were up to me I would take computerized luck out of it entirely and leave it up to real player skill, and have all players have the ability to do anything in battle that they choose to train all on one character. That is what player killing to me is all about.