It looks like you're new here. If you want to get involved, click one of these buttons!
Community Manager Laura Genender looks at the idea of trying to please everyone in MMO design as she examines a forum thread on the subject.
MMORPGs are unique from other videogames; not only can you interact with thousands of other concurrent users, but the MMO is a persistent world that keeps going even when you’re gone. There’s no pause button, no save or load, and when you take a week off everything might have changed without you knowing it.With so many players and persistent environments, you’d think MMORPGs would be the perfect immersive virtual words – yet user Ramzeppelin accuses the modern MMO of being quite the opposite. “The key is immersion,” he claims, and he wonders why there isn’t more of it in worlds with so much potential. “MMOs used to be about living inside another world, now they are huge battlegrounds. They bore us because we are taking months and months of repetition to simply fight.”
As a solution, Ramzeppelin talks about the possibility of adding more professions to games. “Where is farming? Crops growing and bug killing? Seasons etc?” He asks. “There should be nearly endless non-essential jobs to make the world we live in feel real. Instead we have endless battlegrounds that take way too long to get across because there is so little to do but fight. By giving players the power to effect the world with a ton of jobs players interact more, and working hard in your field brings money in.”
Read it all here.