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Today in his Beyond the MMORPG column, Managing Editor Jon Wood discusses Resident Evil 4, and suggests some of the ways that MMOs might capture that game's feeling of suspense.
Ok, so I’ve been really impressed lately with the game, “Resident Evil 4”. I’ve played it on two systems now (Playstation 2 and the Wii), and I have to say it’s probably the most fun I’ve had with a third-person shooter… ever. The thing is though, playing this game got me thinking about how the MMO industry might learn a thing or two from the folks at Capcom. How and why would I say such a thing? Read on dear friend, read on.
Resident Evil 4 is, according to Wikipedia (http://en.wikipedia.org/wiki/Resident_Evil_4), a misleading title as it is in fact the sixth game in the franchise. Frankly, I tried one of the Resident Evil games a few years back and just never really got into it, so my knowledge on the background of the series is limited.
I first picked up RE4 when my friend, who was one of the lucky few to get a Wii early on (lucky jerk), picked it up in a bargain bin. To be honest, I wasn’t sure what to think. When the Wii was first announced, I couldn’t wait to get my hands on a shooter game. For those who might not be aware, shooters are my first love and I will always remember playing Doom until the wee hours of the night when I’d start to get motion sick and have to go to bed. Problem was, the first “shooter” game that I tried for the Wii, Red Steel, didn’t exactly live up to my expectations. It was clumsy, and hard to control and really didn’t do anything for me. With that in mind, I was skeptical to say the very least.
Read the whole thing here.