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Today, the Dungeon Runners Dev Team has provided us with a new developer journal about the use of dungeons in, well, Dungeon Runners.
Early in the development process we decided that we needed to have dungeons. This may sound a bit strange since we call our game Dungeon Runners, with the natural assumption being that at the very least there would be dungeons, you know, to run through. This decision didn’t come lightly as we spent weeks debating it in endless mind-numbing meetings. However, once the dissenting team members were properly subdued, we made this momentous decision and the rest, as they say, is history.
Okay, so there was a little more than that. Since we didn’t have a mind-blowing budget to work with and we were absolutely loaded with hard drives full of art from various unused or cancelled projects, it made sense to use as much pre-created art as possible for Dungeon Runners, repurposed to many dungeons, creature models, weapons, armor, and environmental/combat effects. This includes material spawned for us from the fertile mind of comic book artist Joe Madureira, where a lot of Dungeon Runners’ distinctive look and feel originally came from.
Read the whole article here.