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Horizons: Ownership Change Interview

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Comments

  • SinentSinent Member Posts: 137

    this game was awsome but unlike any other game , the game wasnt surrounded by melee grindfest it was a crafting grindfest and enjoyable one at that.

    first game i actually crafted in and found i could sell items.

    that said i  was addicted to the playstyle of eq at the time and this game was too far out for me to enjoy but i did like it while i was there and would probebly go back if it improves.

    Some lead and some follow I prefer to stand beside!

  • HexxeityHexxeity Member Posts: 848

    For what it's worth, I'm a former co-worker of Rick Simmons, and though I haven't talked to him in years, I don't mind saying he is one of the nicest, most patient people I've ever met.  I have no idea whether Horizons will ever overcome its numerous obstacles, but I can say that it is at least being run by an honest man for the first time in its troubled history.

  • dand3dand3 Member Posts: 241

    Interesting comments about Rick.  He seems remarkablye capable, and of course the improved communications and tendency to solicit the players' opinions are getting things off to a great start.

    And on another note, this went up yesterday:

    Adventurer

    • Constrict Blood will no longer stack with itself or Lessen Health.
    • Flame Attack will no longer stack with Energy or Ice Attack spells.
    • Ethereal Blade and Group Ethereal Blade augmentations will no longer stack.
    • Group Ethereal Blade will now wear off after 60 seconds if not used.
    • Ethereal Blade and Group Ethereal Blade will now work with ranged weapons.
    • The Council of Elders has decreed that Dragons can no longer claim allegiance to both the Lunus and Helian factions (the “Path of the Helian” and “Path of the Lunus” abilities will no longer stack).
    • Mystify will now overwrite Disconcert.
    • Berserker ability “Shield Breaker” is now associated with the 2-handed slash skill.
    • Berserker ability “Head Butt” (all 3 tiers) is now associated with the 2-handed slash skill.
    • Shatter will now do ice damage.
    • Pillage Spirit will now do maximum damage.
    • Fixed the icon for the Group Ice Armor I and II augmentation.
    • Ice Tomb should now work properly.
    • Iron Body will now overwrite True Grit.
    • Aura of Fire will now do flame damage instead of pierce.
    • Static Aura will no longer overwrite Energize II.
    • Recast timers on spells are now linked within each spell line so that they work as intended. For example, if any level Numbing Haze is cast, no other level Numbing Haze (higher or lower) may be cast until the cool down timer has recycled.



    Community

    • New confectioner resource regions can be found on Genevia Island. The Gnomes have been hard at work creating genetically tinkered produce and the results can be found on Genevia Island.
    • A new guild community has been formed on the island of Drakul at the behest of Relstaroth the Lairshaper.  It has been officially named Kir’drakul.
    • The Imperial Building Commission has re-surveyed plots in the communities of Garnet Bay, Cedar’s Cove and Sandstone Bluffs.  Existing plot values have appreciated greatly, much to the surprise of the few residents of Genevia Island.



    Crafting/Gathering

    • Unfocused Dark Azulyte can now be consigned.
    • Corrected the XP awards on the Expert Essence Orb Enchantment formula’ and Journeyman Essence Orb Enchantment for Glowing and Bright Purified Orbs and regular Orbs.
    • Master Craftsman can now visit Solistan for certification of their skill.
    • Baltorris will now properly give out the Master Fabric Spool form.
    • Those wishing to create a Beginner or Journeyman Cooking Knife may now inquire with their local Blacksmith Trainer.
    • Journeyman Festival Fireworks formula now requires 400 alchemy to scribe.
    • Corrected the skill requirements and XP for producing lower tier products when using the Journeyman Invisible Hide Cap and Expert Invisible Hide Cap formulas.
    • Corrected the skill requirements and XP for producing lower tier products when using the Journeyman Invisible Hide Mask and Expert Invisible Hide Mask formulas.
    • Adjusted the skill and XP value of the Imbued Gold Clasp on the Helian Phylactery Formula.
    • Unblighted Thornwood Trees have been seen east of Harro.
    • Unspun Ironsilk has been reported during harvests of Silk.
    • The Blacksmith Trainers on Lesser Aradoth find themselves overwhelmed with burgeoning blacksmiths. Therefore they will no longer carry Journeyman formulas.
    • The Clay Scoop has been re-associated with Foraging.
    • The Imperial Building Commission has authorized the release of plans for the construction of Storehouses. These storage structures are designed to hold food related resources and therefore allow more than the normal number of stacks, but at a cost of storage capacity.
    • Expert Weapon Dye Kit no longer requires Alchemy to scribe.
    • Journeyman Blight Protection Potion formula now requires 490 alchemy to scribe.
    • Cooking Knives will now cap the Cooking skill instead of Carpentry.
    • After repeated requests, Nadia has added Sand Scarab Carapaces to her inventory.
    • Mithril Cooking Knife no longer limits the Cooking skill.



    Crystals

    • Pale Crystals now require an adventure level of 20.
    • Adjusted the coin and hoard values for all crystals.
    • Corrected the icons of all weapon crystals to properly match their socket.
    • Corrected the icons of Indestructible, Impenetrable, and Invulnerable Jewelry crystals to properly match their socket.
    • Added descriptions to Lesser, Standard, Greater and Exceptional Shining Crystals of Holding.
    • Dark Stat Crystals are now on a shared timer with a recycle of 60 minutes.
    • Light Stat Crystals are now on a shared timer with a recycle of 60 minutes.
    • Dark and Light Stat Crystals and Resistance/Ward Crystals have had their consumed effect increased.
    • Withered Aegis near the Eastern Deadlands have been discovered carrying powerful crystals.
    • Primal and Tooth & Claw Jewelry crystals will no longer drop as loot.



    Items/Techniques

    • Technique “Adventure: Blight III” now uses a Desert Wolf Fang instead of Myloc Hair.
    • Technique “Craft: Foraging III” now uses a Kwellen Ice Shard instead of Myloc Hair.
    • Technique “Spell: Flame Range III” now uses a Resistant Fyakki Eye instead of Myloc Hair.
    • Techinque “Spell: Flame III” now uses a Resistant Fyakki Eye instead of Myloc Hair.
    • Technique “Spell: Covalence III” now uses a Greater Ghost Vapor instead of Myloc Hair.
    • Technique “Spell: Bane III” now uses a Crushing Ogre Club Splinter instead of Myloc Hair.
    • Technique “Spell: Derange III” now uses a Greater Skeleton Skull instead of Myloc Hair.
    • Technique “Adventure: Unamed III” now uses a Ruxus Heart instead of Myloc Hair.
    • Technique “Defense: Mind Resistance III” now uses Wraith Master Ectoplasm instead of Myloc Hair.
    • Technique “Defense: Blight Ward IV” now uses Mighty Mummy Wrappings instead of a Myloc Hag Foot.
    • Withered Bane technique can now be applied to primal spells.
    • Technique “Adventure: Unamed V” now uses a Veteran Mummy Wrappings instead of Kwellen Energy Nodes.
    • Moss-Covered Club will affect the target, not the wielder of the club.
    • Withered Essence Fragments are now stackable and tradeable.
    • Lava Oastic Sac no longer refers to the non-existent Cleanse IV technique.
    • After years of lining bottlecaps up in a row or just dumping them into a pile, Bottlecap collectors across Istaria have learned the art of Bottlecap Stacking.  The Istarian News Agency spoke with Tolkath, a fifteen year old Gnome living in Tazoon who once lined up sixty-two thousand bottlecaps.  He quote, believes that Bottlecap Stacking will soon overtake Bottlecap Lines as the predominant form of collecting and storing bottlecaps throughout the land.  As for what Tolkath intends to do with the lines of bottlecaps he already has?  Well, he told us he was hard at work stacking his sixty-two thousand bottlecaps and hopes that soon it will surpass the walls of Tazoon in height.



    Lairshaping

    • Adjusted the XP values for the Lairshaping product, Lodestones.
    • Adjusted the XP values for the Lairshaping product, Cast Stones.
    • Adjusted the XP values for the Lairshaping product, Tri-Cut Gems.
    • Lowered the uncut gem resource requirements for Tri-Cut Gems.
    • Relstaroth, the Master Lairshaper, has decreed after extensive testing, that Lairshapers throughout Istaria can now construct corridors and chambers with fewer resources than before and still be assured that their lairs will be safe from collapse.



    Monsters/AI

    • After more than a year of working as a group, numerous monsters throughout the land find their previous anti-social behavior to be a more beneficial manner of attack.
    • Blighted Thornwood Trees have put out the call for reinforcements.
    • A particularly large and nasty Travertine Golem has been spotted patrolling the travertine quarries.
    • The numbers of Travertine Golems have fluctuated greatly of late.
    • More Shining Wisps have been spotted in the Yew Forest of late.
    • More Golems and Treants have been sighted on the island of Saritova.
    • Enraged Radiant Wisps have been spotted among the Blighted Thornwood
    • The Dept. of Transportation has cleared the Gruoks and Wolves southeast of Kion , making it safer for travelers.
    • Enraged Wisps have begun inflicting ethereal damage on their enemies.
    • Red Tusks will now patrol with other Wild Gruoks rather than Winter Wolves.
    • Valkor the Impaler has begun exploring the surrounding lands below his fortress.
    • Purple Necroflies have become increasingly hostile and agitated and may now swarm their enemies.
    • Icy, Fiery and Dire Wolves no longer have more than one skull to drop as loot.
    • Snowballs will no longer drop as loot from Icy Dire Wolves.
    • Water Golems on Lesser Aradoth no longer use Golem Crush and now do ice damage.
    • Cleaned up the loot tables on Ogre Zombies, Abominations and Vexator, removing extra clutter.
    • Ogre Zombies can now drop more than one toe at a time.
    • Adjusted the treasure tables of Travertine and Travertine Boulder Golems.
    • Sand Scarabs will no longer drop sand as treasure.



    Quests



    New Quests

    • A ghostly presence has been spotted on the Spider Isle southeast of Kion.
    • Commander Jaleo of the Kion Militia is in need of bounty hunters.
    • Rancher Elden on New Trismus has posted a help wanted sign.
    • Word has gone out that Farmer Idamon near Sslanis may be in need of help.
    • Ssoren the Sslanis Town Marshall now has work for enthusiastic young adventurers.
    • Fillet the Confectioner in Sslanis is looking for assistance with some research.
    • Sadie the Scout on New Trismus has begun training Scouts.
    • Frig Tallowgar at the Imperial Outpost is looking for assistance with several Tier 6 engineering tasks.



    Fixed Quests

    • The Witherd Bane quest will better explain how to complete the Withered Bane for all trade items, not just the Hide Strips.
    • The quest “Mage's Quest: Prove your Skills to Ulaven!” will now properly tell you to kill hatchlings, not just “brown spiders”
    • The quest “Mage's Quest: Assisting the Spell Vendor” will now tell players to loot the proper type of ectoplasm.
    • Quest “Solve the Hermit's Riddles” will now accept Wraith Master Ectoplasm.
    • Quest “Blacksmith: High Demand for Large Axes” will no longer require you to speak with Guran if you already have large axes or the formula.
    • Blacksmith quests on New Trismus are no longer repeatable.
    • Quest “Blacksmith: Bronze Maces for the Militia” will no longer require you to speak with Guran if you already have bronze maces or the formula.
    • Quest “Blacksmith: Cedar Staves for the Mages” will no longer require you to speak with Guran if you already have cedar staves or the formula.
    • Quest “Blacksmith: Help Put the Work Back in Stoneworking” will no longer require you to speak with Guran if you already have sandstone chisels or the formula.
    • Quest “Blacksmith: Help the Gatherer Gather Wood” will no longer require you to speak with Guran if you already have tree axes or the formula.
    • Updated the quest “Help Arrange the Food and Music for the Wedding!” to include the Orb of Truth.
    • Nielenoss will no longer re-greet you when he gives you his quest.
    • The quest “Trials of the Gifted” will now properly give out the “Gifted” passive ability.
    • Hethsa the Patient will now patiently remind hatchlings to take the Phylactery and Statue with them on their journey to the Peak of Storms.
    • Quest “Wishgiver Task: Kill 10 Wolves” now accepts all wolves.
    • Valkoth will no longer give out the “Breath of Lightning” quest more than once.
    • Semeneth will no longer give out the “Breath of Ice” quest more than once.
    • Balit’s list of rare components will no longer refer to Essence of Blight.
    • Quest “Gaedin's Quest: Warrior Part 2” will now accept any tier of Power Strike.
    • Quest “Gaedin's Quest: Warrior Part 3” will now accept any tier of Rend Armor and Power Strike.
    • Quest “Warrior's Quest: Prove your fighting skills!” will now accept any tier of Negate Attack.
    • Quest “Ulaven's Quest: Mage Part 2” will now accept any tier of Enhanced Flame Bolt.
    • Quest “Ulaven's Quest: Mage Part 3” will now accept any tier of Enhanced Flame Bolt and Burn Armor.
    • Quest “Mage's Quest: Prove your Skills to Ulaven!” will now accept any tier of Engulf.
    • Quest “Miry's Quest: Cleric Part II” will now accept any tier of Instant Heal.
    • Quest “Miry's Quest: Cleric Part III” will now accept any tier of Instant Heal.
    • Quest “Cleric’s Quest: Display your Clerical Skills!” will now accept any tier of Smash.
    • Quest "Sslanis Militia: Sand Beetle Stomp" can now be completed.
    • Fixed dialogue errors with quest "Sslanis Militia: Basic Stores Report
    • Fixed the icon for the Stores Report used in the quest "Sslanis Militia: Basic Stores Report"
    • Quest "Dragon: Bolster your attack with Gold Rage" now requires Greater Water Golems instead of Sand Ogres.
    • Quest "Dragon: Sharpen your claws and teeth now requires Large Sand Beetles instead of Sand Pygmies."
    • Fixed Farmer Idamon's quests "Chicken Troubles" and "Chicken Troubles II"
    • Fixed Fillet's quest "Mementos for Fillet"
    • Quest "Scout's Quest: Prove your fighting skills!" will now allow any tier of Power Shot.
    • Quest "Battle Sugar Cane" will now properly spawn the Ancient Mummy.



    World

    • Elsa the Tazoon Bank Manager will now offer a Vault upgrade to level VII for qualified applicants.
    • Frig Tallowgar the Imperial Quartermaster now carries the Master Tainted Essence Orb formula and the Master Essence Orb Enchantment formula.
    • Guardian of Light at the Healer’s Tower has come out of hiding.
    • The Uncles in Pajalsti on Genevia Island have acquired the fabled Orb of Truth.
    • The density of Blighted Thornwood Trees within the Staging Grounds has increased.
    • The density of Travertine has increased.
    • Steelsilk can now be found in small quantities near Harro.
    • There are rumors that small amounts of Shadowstem fungus have been spotted in the distant east.
    • The Imperial Council has recalled the Adventurer Trainers, Consigners and Pawnbrokers from the islands of New Vassarak, New Koraelia and New Brommel.
    • Taverns now give the Tavern Aura effect which increases the effectiveness of food when consumed inside.
    • Nadia’s supply chain disruptions have stabilized and her prices have been reduced accordingly.
    • Fixed a missing dialogue step from Ssoren when he greets players about new work.



    The first real patch in a year.  And a good one at that.

  • HadesprimeHadesprime Member Posts: 303

    Originally posted by dand3





    The first real patch in a year.  And a good one at that.

    sucker born every minute.

    Any idiot can load up SQL manager and make database tweaks just like this patch is all about and nothing else. When actual content gets added that goes above Horizons usual database adjustments than lets talk about who is capable of what.

  • dand3dand3 Member Posts: 241

    Originally posted by Hadesprime


     
    Originally posted by dand3





    The first real patch in a year.  And a good one at that.

     

    sucker born every minute.

    Any idiot can load up SQL manager and make database tweaks just like this patch is all about and nothing else. When actual content gets added that goes above Horizons usual database adjustments than lets talk about who is capable of what.

    Who's trying to take whom for suckers? How in the world would you add quests as database tweaks???  Certainly not with Horizons' quest tool that was finally fully developed when they were working with Peter Beagle.   Terrain changes and artwork aren't database values either. 

    The three named devs in Virtrium are definitely capable of development.  They were there, they did that, and definitely aren't idiots.  In addition, other ex-devs have been training and contributing on nights and weekends.  Why slam developers who are so dedicated and productive?  Let's remember that in addition to the release above, they have also quickly and securely revamped the billing mess, and resurrected the Blight test server.  In just two months, good work that.

  • TherosIronTherosIron Member Posts: 24

    Clap Clap Clap Clap

    you make a great salesman

  • daelnordaelnor Member UncommonPosts: 1,556

    Who was the original creator of Horizons? The one who got fired from his own game? I can't remember his name..I stopped following Horizons as soon as that happened way back when before original release.

    D.

    image

  • HexxeityHexxeity Member Posts: 848
    Originally posted by daelnor


    Who was the original creator of Horizons? The one who got fired from his own game? I can't remember his name..I stopped following Horizons as soon as that happened way back when before original release.
    D.

    That was David Allen.  He was as much of a charlatan as anyone else in Horizons' past, and the firing was well-deserved.  I'm not saying the guy they replaced him with was any better, mind you.

  • SamuraiswordSamuraisword Member Posts: 2,111

    It's great they are tweaking the game, but a rebirth demands a new fresh server.  Horizons needs new blood. The way to get it is to either combine existing accounts on one server, which would be a good thing because the population is very low to begin with, and wipe the other server for a new launch, or add a new server. Either way promote the hell out of it for a couple months with a launch date, offering first 30 days free with purchase of download, so people are invested in their characters and more likely to pay to continue playing.

    The idea of playing on a 4 year old server is completely unappealing. They will never attract healthy numbers of new players unless they realize this.

    image

  • dand3dand3 Member Posts: 241

    A couple of stray comments. 

    I don't think David Allen was actually a charlatan, but rather a visionary, who Thought Big Thoughts.  He was totally unsuited to managing a large software project to a successful conclusion.  As an example, the engine  chosen was the third to be chosen, and it too would have been dropped in favor of a fourth without the boardroom revolt. That sort of personality is great at selling, and at developing imaginative new ideas, but not for picking a good course and staying on it. 

    David Bowman is not a crook either.  He did get Hz out the door; the choice was to get it out fast, and ragged, or for the project to close and dump a lot of devs on the streets.  He had a bad habit of not quite saying, and thus letting people hear, what they wanted to hear, without actually lying.  You had to listen to what he didn't say, as much as to what he did.  He received fierce loyalty from those who worked for him... a complex and mixed picture indeed.  Bottom line: No Bowman, no Horizons.

    I understand the idea that the server is somehow "used up" but I think it's a bit more complex than that.  After the great exodus, bankruptcy, and the server merge, some changes to basic gameplay were made.  Dragons were made MUCH less frustrating to play; and they are the most popular race by far. The low level areas were redesigned, and so was the tutorial.  Subscriptions rose from their low point, and trial retentions were excellent.  That success was what made Hz salable, so the Venture Capitalist backing Tulga could free up his capital, as VC's are almost never in for the long term.  As we all know, the new owners, EI/PMI were a disaster, and player numbers fell terribly.  At Tulga's end, the servers' population was good; not great, but good.  I see no reason why those numbers cannot be reached again, and surpassed, even with today's competition.  Hz still has some unique features. 

    There weren't that many server-wide building projects.  The largest were the freeing of Feladan and the building of the mines to help free the satyrs.  Others were bridge building and mines mostly, plus broken walls, lamp posts, etc.  Nearly all of the building was on private plots; crafting equipment, silos for storage, homes, lairs, pawnshops, consigners, landscaping and such.   The potential problem there is that many plots are owned by players no longer subscribing.  EI/PMI were incapable of reclaiming those plots, but it is a very high priority with the new owners.  With plots available, there can be all the building you could ever want to do.  Not only your own plot, but there is a mechanism for an owner to escrow money on a plot under construction, so anyone can come along and add to the building for spot cash money on the barrelhead.  And I'm sure there will be more community projects as well, but within the limits of the current staff and subsciption numbers. The staff and player base that did the satyr, dryad, and Feladan events was much larger than any since. 

    Horizons will not receive a relaunch or rebirth.  There simply is not enough money or time for that.  But with the last changes made before the sale, plus the current plans, I'd argue that it doesn't need a rebirth to serve a certain niche segment profitably and enjoyably.  After all, the players left last time because of a lack of support, development, and above all, multiple billing issues, not the game itself.

    So, I'd say, come on in, the building will be fine...

  • SamuraiswordSamuraisword Member Posts: 2,111

    Sorry you didn't sell me. I played Horizons and enjoyed the game and know what killed it for me was the revolving ownership drama and low population. Obviously crafters need customers to trade with or there isn't much point in spending all that time mastering your craft. Rebuilding those initial structures was a lot of fun and it's not worth coming back to play on a 4 year old server.

    They need a fresh server to attract new players. If a little kid can get 6 million in venture capital, then the new owners of Horizons should be able to raise enough to buy a new server.

    http://tentonhammer.com/node/12371

     

     

    image

  • ArekaineArekaine Member Posts: 72

    Just glad Rick is back in the picture. I will more than likely go back after the new terrian update goes live

    There is a Madness that has grown in the Light. And it is coming to burn you a cinder

  • smartkidzsmartkidz Member Posts: 252

    If this game gets a nice, new, fresh server then i might come back and stay after the trial. As for now it's Trial only for me. MMORPG.com should have one of those Dev chats with the company owning Horizons right now (virtrium i think). It be a really cool way to give them our opinions on how to make this game better. Maybe it'll finally get some respect around here.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    =The best bash.org quote ever=
    Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stance
    Curt teh Juggler: it was quite possibly the most amazing thing ever.

  • mundus01mundus01 Member Posts: 100

    I really enjoyed this game back when it was launched. But had some problems,the memory leak one was annoying,had to boot system after about a hour or 2 playing. Does anyone know if a credit card is needed for the trial? Dont feel too good about giving that to them at this point after earlier issues?    

  • dand3dand3 Member Posts: 241

    Originally posted by mundus01


    I really enjoyed this game back when it was launched. But had some problems,the memory leak one was annoying,had to boot system after about a hour or 2 playing. Does anyone know if a credit card is needed for the trial? Dont feel too good about giving that to them at this point after earlier issues?    
    I don't know about the trial.  However, I'd think the point is moot, because you might want to subscribe after the trial.  More importantly, the payment is to PayPal; either by CC or by direct withdrawal.  Virtrium does not receive your CC or account info at all.  Even though these people are completely different from the previous EI/PMI crew, they knew there would be questions because of  the earlier problems, so they chose PP which keeps them at arms' length. PP is excellent.  I've had an account with them for years; their reputation is spotless. 

    Memory leaks are fixed.  It's a very easy problem to introduce, and all games I've played have had ML's to varying degrees, though Hz had more for longer than most.  Performance has slowly improved over the years, and is pretty good now.  With that said, Virtrium are continuing work on the client, with one set of client improvements pushed live aleady.

    It's important to note that compatibility with Vista is iffy.  Sometimes it starts, sometimes not.  Vi are working on this of course, as it is absolutely necessary. 

    So far, Customer Service has been very good to excellent; another area they felt the need to improve. 

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