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Guild Wars: Region Profile: Gunnar's Hold

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member Common

In the first of three features, Guild Wars: Eye of the North and present this Region Profile on Gunnar's Hold and the Norn, the wild people who populate it.

The Norn of the Far Shiverpeaks are a wild, independent people. These huge, shapeshifting barbarians are hunters by nature, who trek endlessly across the mountainous, snow-covered territory pursuing their prey. All the creatures of the wild fear and respect their abilities, and the Norn continually seek out the toughest of opponents to test their fighting prowess and expand their reputations. The most powerful and well-respected of the Norn are those who have bested the largest number of the toughest opponents.

The Norn make few permanent homes, and those Norn buildings that do persist longer than a single winter have passed through numerous families and clans throughout their history. Permanent Norn settlements are even fewer, and change hands with similar frequency. Usually a settlement is named after the most powerful of the Norn currently residing there, so the same location may have many names (making it even harder to track the history of this semi-nomadic race). Norn settlements can be abandoned and rebuilt many times, sometimes due to conflicts, but just as often because better hunting has been found elsewhere.

Read the whole article here.

Jon Wood
Managing Editor


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