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Star Trek Online: New Devlog

SzarkSzark News ManagerAnna Regina, NSPosts: 4,420Member


Perpetual entertainment has announced that they will be posting a regular series of developer logs as the pace of production on Star Trek Online begins to pick up. The first log describes the process they use for designing the worlds and terrains in the game.

Welcome to the first edition of the STO DevLog, a periodic behind-the-scenes look into the development of Perpetual Entertainment's Star Trek Online. During the months before we're ready to roll out STO in a big, BIG way, we hope you'll make the DevLog the place to go for informative, entertaining, and intriguing peeks into the making of the most ambitious Star Trek game in the history of the galaxy.

I'm your host and STO Story Lead, Mike Stemmle. I'm also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie. How rabid? Let's just say that music from Star Trek: The Motion Picture was played during my wedding ceremony and leave it at that, okay?

As a big ol' Star Trek fan, you'd think that the coolest part of my job is working with Gene Roddenberry's fabulous creations. And make no mistake, wiling away one's days adding to the legends of Kirk, Picard, and Sisko (among hundreds of others) is an exceptionally spiffy way to make a living.

Read the full devlog here.

Comments

  • RomseRomse Montreal, QCPosts: 198Member

    Looks really good! This game will be eye candy for sure!

    I hope the "fun factor" is there as well.

  • JakletJaklet LondonPosts: 244Member

    Superb log, can't wait for more. Glad to see some info coming out of them finally, once again.

  • tighersensetighersense bunburyPosts: 8Member

    its a log Jim, but not as we know it!

    Great post

    tighersense

  • FlummoxedFlummoxed San Jose, CAPosts: 591Member
    Originally posted by Szark


     
    I'm your host and STO Story Lead, Mike Stemmle. I'm also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie.
     

    or Trekker ?

    http://en.wikipedia.org/wiki/Trekkie#Trekkie_v._Trekker

    Personally I side with the Vulcan.  That Rodden Berries guy has no cred.

  • FlummoxedFlummoxed San Jose, CAPosts: 591Member

    an observation:

    It's kind of interesting philosophically that a "World Machine" exists to automate the visual experience of a game, and yet no technological equivalent exists anywhere for Storytelling.  Story is too sophisticated, and by implication too important to be automated, yet what do devs and players spend the majority of time and energy on?  Graphics.  Eye candy.  Mere fluff that can be generated by a machine. 

    Hopefully STO devs leave all the fluff stuff to the machines and devote significant effort into the far more important aspect of gaming - Storytelling.

     

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