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Originally posted by Kenze AA felt more like an arcade game to me. I totally agree with the previous poster and the controls and fell of movement.
I tried it during its retail launch. It played like just like a 1980's arcade game, not an MMO.
It obviously was a bad idea, because its dead.
"Don't corpse-camp that idea. Its never gonna rez"Bladezz (The Guild)
Originally posted by Keogh It obviously was a bad idea, because its dead.
MUD1 must have seriously sucked. I mean, it's not around any more in any way that matters. Does that mean that the idea of virtual worlds where you can play together with people across the world is a bad one? Of course not, so how does it follow that just because AA was sorta crappy means that the idea of a car-combat MMO was horrible?
A good idea can die just as quickly as a bad one, if its improperly executed. That's the lesson folks should take away from AA: Don't release if you haven't built the game right. Either call it quits or keep working on it until it is right.