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Weekly MMORPG.com columnist Dan Fortier uses this week's MMOWTF to share his own personal opinions on solo play versus group play.
When someone outside looks at the MMO genre they don't see things the same as folks who have been playing for years. The terms like buff, nerf, AoE, and mezz don't mean as much to someone who has never played an online game since they are were rarely applied to the same effects in the old RPGs. (I don't recall ever calling Hold Person a 'root' spell in AD&D) Another misconception that is generally shared by the MMO-less crowd is that a vast majority of MMO gamers choose the genre because they are interested in the social aspect of the games. Why else would someone choose a Massively Multiplayer game over the much prettier, cheaper and more stable single player titles?
Read the whole column here.