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Pirates of the Burning Sea: Interview with David Hunt

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member

Recently, News Editor Garrett Fuller had a chance to sit down with Flying Lab Software Designer, David 'Taelorn' Hunt, to talk about the ship combat in their upcoming sea-based MMORPG, Pirates of the Burning Sea.

MMORPG.com:

PoTBS has some very unique features. Can you tell us about the types of ships a player can purchase in the game?

David 'Taelorn' Hunt:


corvettes, and brigs to ships of the line. Thanks to the diligence of our User Content community, we have nearly 50 ship models in the game already and we expect to have more by the time we launch. They are divided between merchant ships, fast attack ships and heavy warships.

Ships are the cornerstone of our economy. Right now, players can make every ship that can be sailed, although there are other ways of obtaining ships.


Read the whole interview here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • RattrapRattrap ZagrebPosts: 1,599Member
    Amazing



    Finally a game that will blend tactics,fun, and dynamic combat

    And notice how they say " Players level has apsolutely no influence in PVP combat"





    I cannot wait!

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • 0over00over0 New York, NYPosts: 488Member

    The pace I'm sure will be too slow for many players, but I for one am glad to see a more involved, tactical style rather than the console- button-monkey style.

    It's really looking like a mature player's game--I hope that's true and that it continues in that vein.

    Apply lemon juice and candle flame here to reveal secret message.

  • JavamancerJavamancer Austin, TXPosts: 114Member Uncommon
    Originally posted by 0over0


    The pace I'm sure will be too slow for many players, but I for one am glad to see a more involved, tactical style rather than the console- button-monkey style.
    It's really looking like a mature player's game--I hope that's true and that it continues in that vein.
    Amen.  Plus, it's great to see a game differing from the mainstream MMOs.  Hopefully it'll turn out as good as the news and advertising are making it sound.
  • DrenethDreneth Southeastern, MAPosts: 697Member

    I am totally drooling right now!  This will definitely be a game I try.

    Let us hope the quality matches the hype. 

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  • SinuousSinuous Litchfield Park, AZPosts: 58Member
    SHIVER ME TIMBERS!
  • KoolaiderKoolaider Tampa Bay, FLPosts: 450Member
    PotBS has the best gaming community I have ever seen. I'm very serious about that too, the Dev interaction is amazing.
  • logicbomb82logicbomb82 Muncie, INPosts: 201Member Uncommon

    Koolaider is correct. THe Dev's rock. I was able to meet several of them at GenCon and they were very cool.  Plus the interaction they give on there forums is amazing. You can tell they care about this game and the community.

    Some people call me Logicbomb or Logic or a**hole. Whatever works.

  • AutemOxAutemOx Fullerton, CAPosts: 1,704Member
    Yup! I have more confidence in the PotBS dev team than any dev team I have followed before or after a games release.    Good to see people posting excitedly about my favourite upcoming game!  I hope all of you give it a try...



    This was a rather good interview, I think! 

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • misiu_dkmisiu_dk CopenhagenPosts: 77Member
    Originally posted by Koolaider

    PotBS has the best gaming community I have ever seen. I'm very serious about that too, the Dev interaction is amazing.
    I couldnt agre more, they realy do rock

    _____________________________
    E&B (Wikings of the North) - DAC - EQ 2 - EVE (DANIS)- WOW (Azur Order)- LotRO -
    And have been waiting for PotBS for 5 years

  • airborne519airborne519 Portland, ORPosts: 542Member
    I'm just happy that it's something other than dungeoun fantasy..

    image

  • smartkidzsmartkidz Spring Valley, NYPosts: 252Member
    Originally posted by Rattrap

    Amazing



    Finally a game that will blend tactics,fun, and dynamic combat

    And notice how they say " Players level has apsolutely no influence in PVP combat"





    I cannot wait!
    Yes I definitely agree. Finally PotBS is close to getting released. I've waited oh so long. I can't believe people thought it was vaporware.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
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    Curt teh Juggler: it was quite possibly the most amazing thing ever.

  • VociferorVociferor DunfermlinePosts: 98Member

    Had to log in to say that I also agree about the community and devs...oh and the interview was apetising too.

    Gotta respect dev's that will take the unpopular stance of delaying release till this June so that they can add features they feel are important (e.g. avatar to avatar combat) and to finish 'polishing' what they already had implemented.  In the current MMO industry it is nice to see that the devs are not forced by necessity to release early by their accountants and investors.  Moreover, it would seem they also value a 'finished' product over releasing early and asking people to pay for something they are not entirely happy with.  Kudos to the devs for their passion for the game.

    Can't wait till the release and so long as the dev's maintain their creative, open and transparent interaction with the community then I can't see this game going wrong or not being worthy of a cut from my wallet.  If only I could say that about the majority of MMO's.

    It's been a long wait, but then again, good things are always worth waiting for.

  • TaelornTaelorn Snohomish, WAPosts: 1Member
    Originally posted by Rattrap

    Amazing



    Finally a game that will blend tactics,fun, and dynamic combat

    And notice how they say " Players level has apsolutely no influence in PVP combat"





    I cannot wait!
      Level does not factor into our combat math, which differs somewhat from that statement. When level is used in the combat calcs, it becomes impossible for a low level player to affect a high level player. We do not have any of that in ship combat, so a level 12 has no problem hitting a level 50.



    A level 50 has access to all the ships, which means level does have an influence.  A level 12 will not beat a level 50 player alone, unless the level 12 is exceptionally skilled and the level 50 is not (we've had that happen once in closed beta).  Now, if you take a level 50 versus a level 50 and a level 12, the duo will almost certainly win. Or a small pack of level 12s against a 50. Low level players and smaller ships are extremely important in group battles (which is where our emphasis lies), but they won't frequently beat max level players 1 vs 1.
  • apertotesapertotes westmon, VAPosts: 363Member

    i have a question for anybody that knows how this game runs.

    i noticed that when asked about looting the answer was that the ship wasnt lost on the first lost battle (dont know how they explain that a sunk ship isnt lost, but anyway...) he avoided to asnwer anything about looting. so, my question is, is there looting on pvp?

  • dutchmandutchman rotterdamPosts: 61Member
    I havebeen following this game for a long while now, and cant wait for it to come out:)
  • AntipathyAntipathy SouthamptonPosts: 1,362Member
    I'm already dreaming up tactics :-)



    One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking.



    But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact.



    Would this work?
  • misiu_dkmisiu_dk CopenhagenPosts: 77Member
    Originally posted by Antipathy

    I'm already dreaming up tactics :-)



    One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking.



    But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact.



    Would this work?
    I think so, ppl are gready and will go for what apears to be a easy kill, but be sure to use fast ships, so u can get away if need be.

    _____________________________
    E&B (Wikings of the North) - DAC - EQ 2 - EVE (DANIS)- WOW (Azur Order)- LotRO -
    And have been waiting for PotBS for 5 years

  • velocityvelocity naaldwijkPosts: 102Member
    hope the game get pre=paid gamecard in store and some good tut thath are easy to fallow and short to read
  • ZharreZharre LC, LAPosts: 78Member

    Oh, I can't wait!

    I just wish I could actually get into the beta that I 'won' a 'chance' to 'get into' earlier here.

    So very very sad ... :(

  • boingedboinged LondonPosts: 160Member

    Reading about this makes me think back to when I played EVE Online where combat also depended on range and relative speed although not so much on direction. There was an element of waiting for guns and of course, piracy was a legitimate profession  If this game is anything like EVE then it's got to be good, even better if you can leave your ship and drink rum on a desert island!

    When is it out and is there going to be an open beta?

  • VociferorVociferor DunfermlinePosts: 98Member

    The official release is the first of june this year.

    The game is in beta atm.  You can fill out a beta application, just go to the official page for the game and follow the links. 

    I'm not sure if the game will have an open beta, someone else will need to answer that query.

  • ChrysosChrysos LondonPosts: 77Member

    Page 3 in this topic and not a single negative comment ye?? Must be some kind of an MMORPG record.

    Looks nice and look forward to reading what happens at launch.  Definetly one to look out for.

    I support Belgiums efforts to get noticed ... at all.

  • CptjujuCptjuju Tallahassee, FLPosts: 4Member
    Finally, a game with skill involved! no more pure gear-oriented mind-numbing grinding...

    im.... to sexy for my comp....

  • WintersdarkWintersdark Vancouver, BCPosts: 1Member

    Oh, absolutely.  I discovered the game a couple weeks ago, and have dived into their forums.  It's amazing - the Devs all post "Developer Logs" describing aspects of the game itself, or of the design process, they are very active in the forums answering questions and generally contributing to discussions. 

    The game itself, though, has me incredibly excited.  A skill-based combat system, absolutely NO grinding at all... NONE!  There's no farming, no repetitively running boring raid instances to get epic items.  Hell, no epic items.   The whole idea of a truely skill based combat system is marvelous... Low level players are not only ok in major PvP battles but actually desireable. 

    Best of all, the game is designed to allow every player - regardless of play style - to contribute towards the overall "goal" of the game, to take over the caribbean. 

    Casual player?  Not interested in solo play, but just want to quest, maybe be a merchant?  No problem, the questing you do directly affects port stability and control; the trading you do stimulates the economy and can also affect port stability.

    Hardcore PVP'er?  It's all good.  It's currently estimated that an average of 30% of the map will be PvP enabled at any given time - thanks to the activities of both PvP'ers and non-pvp'ers.  This gives you a wide area to PvP in, but also a given area that will draw others who are looking to either make a good profit (Generally, ports in PvP zones are where you'll make the most money trading) or just for PvP.

    Even the more casual PvP'er, though, is set.  You don't grind for epic items, so playing less often doesn't mean you'll be less powerful or less able to compete.  Overall, skill is the deciding factor, so even the most casual player can participate on even footing.

    Graphics are really nice, too, particularly if you like the high seas/pirate imagery. 

    In my opinion, looking to be the best MMO ever. 

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