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Carolyn Koh had the chance to talk to Dreamlords Lead Designer Jon Selin about the upcoming MMORPG.
Hello Jon, it's been a while since we talked to you last in October of 2006, and prior to that, it was E3. Tell us what you've accomplished in the "in-between" time and if there have been any more "massive" changes.Jon Selin:
As always it has been extremely hectic over here, but that's the way we like it. The last months we have focused mostly on tweaks and bug fixes but we have managed to sneak in a few major things as well. For example we have implemented a more interesting PvP system. Rather than just choosing to fight someone there are now several battle-maps with territories that the players can claim and wage war over. The designers have been hard at work with the content, recently we have been focusing on the storyline and expanding the role and choices surround the player's avatar, the Dreamlord. At this phase of development a lot of our focus is mostly on balancing and tweaking rather than dreaming up new features. Oh yeah, we also updated our engine so the artists are hard at work squeezing out what they can from it. I don't know exactly what it means but from all their talk about changing the materials and new lightning it's got to be good.
You can read the whole interview here.