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Originally posted by xauss IMHO, i think the Settlements expansion and the rumours of the new client were just blowing smoke to raise the subscriber base to show prospective parties interested in purchasing the game... i.e. EI Interactive (now known as Pixel Magic). i think even they said something about looking at the code to see what could be done about certiain performance issues, but how they would do that without retaining any of the staff from Tulga was never explained
hehe thx for the post Menkure... i guess i am just far too cynical, and took 2 +2 and jumped to 'it was all a scam'.
though if the expac and client were really in the pipeline, Bakers timing could have been better. but I cant really blame Baker for selling a loss making 'investment' though
As an ex-FAN of this wonderful potentially great game it was sad learning that inept unprofessional management turned the game into crap sludge. It is here in Horizon's community that I met a lot of my good long time friends. If only the management of this game were to put aside their bickering and mistrust and worked on the game in earnest they might have turned this game into a fat cash cow that they could retire on, instead they ruined their own reputation and is the subject of redicule in almost every Horizon discussion I have read on the net.
Greed = the road to destruction.
Originally posted by xauss hehe thx for the post Menkure... i guess i am just far too cynical, and took 2 +2 and jumped to 'it was all a scam'.though if the expac and client were really in the pipeline, Bakers timing could have been better. but I cant really blame Baker for selling a loss making 'investment' though
hehe thx for the post Menkure... i guess i am just far too cynical, and took 2 +2 and jumped to 'it was all a scam'.though if the expac and client were really in the pipeline, Bakers timing could have been better. but I cant really blame Baker for selling a loss making 'investment' though
I just read a post by Smeglor on another forum (one where the ex-devs of Tulga are rather active posters on). He had this to say about the expansion.. which also corrects some of the info that I was going on:
Originally posted by SmeglorI personally spent about 1-2 days a week (spread out, an hour or two here or there) working on the DWO design. No, we did not have enough staff to develop it fully, but we did have enough to get the design to the point where it could be funded to do the necessary hiring.The HZ expansion was really just a list of new features (new housing system, pets) we decided to do anyway, packaged up as an "expansion". All current players were going to get it for free. It wasn't really an expansion, it was more of a planned re-release timed with a new suite of features. But there was work going into figuring out how these features would work as well as be integrated. True, actual coding and artwork had not yet begun, but it would have in a month or two at the time of the sale.The announcements themselves were indeed a marketing ploy to generate interest in the company, as dictated by Baker. We were hoping perhaps it would lead to new funding for DWO as opposed to the HZ buyout that occured. But to say that the announcements were deceitful or facetious is not correct.
I personally spent about 1-2 days a week (spread out, an hour or two here or there) working on the DWO design. No, we did not have enough staff to develop it fully, but we did have enough to get the design to the point where it could be funded to do the necessary hiring.
I guess it isn't suprising that Baker ordered it.. but as so, it would not have been to get more subscriptions, but instead raise interest in the company in hopes of finding a buyer.
Poor Horizons. This was one of my favorite games with a great community and some excellent ideas. I played for months, then the billing debacle started and I still miss it. This nightmare ranks right up there with SWG's horrorshow. Both my favorite games...gone. Oh yeah, and my first MMO was still-beloved EnB.
Unlucky in love, unlucky in gaming.
-- Xix"I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"
This game really had so much potential. Player built towns, player-dragons, the promise of large-scale world events...
They were offering an unheard of degree of player control over the gameworld - and what they achieved in this respect is something even many new mmos fail to reach. But they failed in nearly every other respect with this game. The lag was always awful, combat tedious, buggier than an entomologist's wet-dream and crafting... oh god stab me in the eye with a fork.
And then all the billing issues... well let's just call it was it is - theft.
It will probably always be an oddity in the mmo world. They took elements proven to work well in other mmos, broke all of them, then laid their really wonderful innovations on top. It's a bit like designing a new super-aerodynamic helmet for a cyclist... then breaking both his legs before the race.
If books are ever written on the history of mmos, Horizons will undoubtedly have a chapter all to itself.
Originally posted by HadesPvP I have a couple of friends who played Horizons say that some people they knew had gotten billed more than once or billed after they had cancelled their accounts. This doesn't make sense to me. Who in their right mind would be like, "Oh well I got billed twice I don't care"? I think if this happened in a game like WoW, the boards would be in an uproar instantly.
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Originally posted by shakaama I think your timeline is a bit off. Out of all the games ive played and wanted to play, i actually WANTED to play this game. I followed the developement from the start. what's his face didn't leave a month after announcing they were starting the game. they were well into development, when the investors told him to tone it down because it seemed the project would be endless the way he envisioned it. when they revamped the vision, that's when i lost interest.
DA left July 2001 - the game had been hiring staff and under development since 1999 (thats over a year and a half) - the time line is OK
i've not really been following the game, or indeed these forums for a while, so have added what i know to the timeline and removed the pessimism of impending doom
there must be more to add regarding the new Vitrium chapter of the saga... so feel free to post corrections / new info
August 2007; Virtrium publishes a proposed fee schedule. Many comments received; ex-subscribers were awake after all! Fee schedule heavily revised, Virtrium was actually listening!
September 2007: new fee schedule implemented, PayPal based, very secure.
October 2007: Virtrium makes it clear that they prefer to underpromise, not mention dates, and overdeliver. Virtrium commits to European sub base to be ported to US servers, and done right. Plot reclamation (making plots held by players no longer subscribing available for sale again) will follow the European relocation.
I quit after about 5 months, but damnit this game rocked.
If they canceled this mess of a project, and just revived it...I would play as im sure many many others would as well
I play all ghame
The bad news is that with the staff size reductions after the release and then after bankruptcy, the extraordinary events ended.
The good news is that a lot of less-epic content has been added. I'm not sure exactly about the timing of all, but since you left the following may have been added:
The Adult Rite of Passage, for 45-ish dragons.
Plots, construction of shops and houses. Then later, dragon lairs, which are very well done.
Various quests, new monsters and new blighted areas of course.
New tutorial, beginning areas.
Various islands; fire, ice, Balit's, guild, etc.
Ancient Rite of Passage, for 100-ish dragons.
Major revamping of dragons, much less frustrating to play now.
Tier IV, V, and some VI crafting levels.
Memory leaks seem squashed. They can always arise of course, but way better now.
Client performance is up. With 4 year old computer, 7800GS AGP card, 2G memory, 1280 X 960, shadows off, view distance and textures maxed, I'm running smoothly in town.
Currently, customer service is excellent, and the devs DO listen. (Amazin' huh? )
When the subscriber drain was turned around, and subs were back up to break-even level, Hz looked like an attractive business again. The VC who owned Hz after bankruptcy sold it to some people who just milked it, and who did no development for a year. Subs fell, billing was mishandled, and ownership reverted to the VC, who sold Hz to a group of former developers, Virtrium. So far, they're off to a great (re)start.
No characters or inventory have ever been deleted. If you remember your login and toon names it should go smoothly; otherwise submit a ticket.
Current projects, now that they're pushing updates to live: Transporting the Unity players' characters and inventory to US servers; Vista compatibility*; content and events. Fall Festival going on now...
*Some players are running under Vista, but it may take several boots to get it to play... Something random going on there. Obviously a priority for the devs.
Out of curiosity, is Horizons running currently or is no one able to play?
I just stuck my muzzle in; all seems to be well. The maintenance of 11/26 is (obviously) complete. There was an instance of a hamster feeling an arthritic twinge a couple of days ago, so some preventive maintenance was done.
Otherwise, Istarian life continues apace.