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General: Community Spotlight: My Ideal MMO

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  • ApostataApostata Member Posts: 37

    Originally posted by severius
    Every mob
    that spawns has some amount of money or certain value of items, every
    quest taken has a specific cash amount etc etc.  Let's say you
    find a mob that drops 50-100 *insert currency name here*.  whether
    1 player or 1000 players kill that mob 1 time of 1 billion times the
    game world will continue to pump out 50-100 currency every time one
    dies.  Everytime a player kills that mob and gets x amount of
    currency that currency is devalued.



    And that's the reason why such a game should have no respawnable mobs
    at all. The Orcs should be part of their own societies, limited by
    production, technological level and breeding. Every society should be
    viable to conquest and extermination, every kill have an impact on the
    world, both NPC controlled and player created.

    Since the monsters die for real here though, player characters must as well, for balancing purposes.


    As for currency, simply make it a product of resource extraction, like
    everything else. In the end, all gold is found in the earth. That way
    the amount of buillion in circulation can be simply controlled.


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