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|"The front of the Goa'uld Resurrection Station in all it's glory. Normal and parallax mapped statues in the foreground, frame the main approach with the Jaffa guards. Light mapped shadows on the structure itself coexist with the dynamic lighting of the guards. There is also the warm exterior lighting solution in place, thanks to the many braziers."|
|"One of the two entrances to the Resurrection Station is shown here. The light mapped shadows offer a terrific variation of light and dark, with the asymmetry of only one standing torch burning, softly illuminating the statue. Inside you can see another Jaffa guard, in the brightly lit interior just beyond the doorway."|
|"This image is set in the nearby oasis, looking up to the Goa'uld Aid Station beyond. The trees and shrubs are created using a program called Speedtree, which allows highly detailed and animated flora objects that automatically lower in detail the further they are away from the player. They also burn nice shadows into the desert landscape adding even more realism."|
|"Looking through the entrance foyer here, the overhead firepit burns brightly, casting light mapped shadows throughout the chamber. At the far end, the dunes and trees are visible on the other side of the structure. Furniture and pillows wait inside, incense burns, providing a safe haven for the recently resurrected. Also, a nice close view of our normal mapped walls and floor, with their cracks, chips and detail can be seen."|
|"The Goa'uld resurrect by way of sarcophagi which revitalize dead beings. Here is one such device, activated and open, ready to bring a Goa'uld or Jaffa back from the afterworld. This scene displays emissive textures glowing, with the sarcophagi itself animating upon activation. The standing torches with their heat distortion effect, giving light to the transmission masked wide leaves of the plants, bringing them to life as well."|
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios