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We conclude our reporting on the EVE Fanfest with a look at Revelations II & III, afternoon presentations from their Senior Producer, Creative Director and CEO, and the Fanfest itself.
This is the third in a three part series of articles covering the EVE Online Fanfest 2006 that MMORPG.com recently attended in Reykjavik, Iceland. Part one (Revelations I and White Wolf Merger) and part two (Avatars, Linux and Announcemnets) were published last week.
| Factions are for Revelations III. These are NPC run - at least initially - organizations that players can join. These bring the fabric of EVE into the here and now. Players will need to build up faction with different groups and can even join them to run missions and pursue their goals. This would seem to be leaning EVE towards a slight bit more of a directed experience, at least at early levels. One way this was discussed by various developers was as a sort of half-way house on the way to a player joining a full player corporation.
Initially, they intend to start small and only allow individuals to join factions. This could mean splits within corporations and various members swear to one or the other. In fact, he is unsure if they will allow entire corporations to swear to a single faction as a unit. He pointed out that it may cause conflicts within the group in terms of pre-existing faction.
The full article is here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios