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Ryzom: Nevrax Going Into Receivership

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  • fireball-hhfireball-hh Member Posts: 5

    directly from the official site http://www.ryzom.com/news?set_language=en:

    Tuesday,21 November , 2006 at 18:20 UTC




    To keep you in the loop with what is happening in Paris here is the latest.


    The situation here as you know is that Nevrax as a corporate entity will probably cease to exist in a few weeks. It is not up to Nevrax to decide the exact date, which is why we can't be more specific right now. Discussions are ongoing with various creditors so you may see "news" stories appearing here and there about Nevrax going under, but you will still hear all the facts here first.

    In the meantime, Ryzom will continue to run and evolve. Right now we are happy that several companies and/or individuals are actively engaged in negotiations to take over Ryzom. Again we can't tell you more at this moment as these negotiations have to be carried out privately.

    We've opened a thread in the account support section to answer your concerns regarding your account. Click here for more information.

     

    --------------------------------------------------------

     

    greetz

     

    Fire
  • EveaustriaEveaustria Member Posts: 7
    This could be a big chance for Atys to live and breath again!

    Nevrax has changed the whole game experience and visions of its future too often without warning, driving hundreds of players away. So I don't believe it could get worse right now. :D

    Lots of people played the beta without any PR at all because Ryzom had so much potential :) Not a word about PvP for the best materials in the roots and the outposts, about mobs suddenly getting tougher, less XPs for team-play, losing teleporters and fame by having to choose factions, hundreds of missions without any purpose, etc... The most promising announcements turned out to be lies and that hurt a lot :(

    I just hope some ambitious company is going to pick up this game and fulfill those old promises: a steadily growing/evolving world, an ongoing story, where actions of players will have influence, background and mysteries to find out about, hundreds of events (ostensible already existent on paper), spreading goo to fight against and infected creatures to drive back, interesting factions with different goals, cultures living due to their maxims, lots of active tribes pursuing their own goals, different invasions...

    I dearly hope to be able to experience a real story not through just two events a year but by questing and discovering hidden treasures/infos as well as lots of smaller RPG-incidents :)

    Hm, and some make-over of balance, missions (rewards, infos for the story), XP-gain (action-based again), teleporters between all countries, PvP (reducing), better mob-placing, mats-source-placing, graphics (moonwalk, goo-surface), NPC-talks (all the background from the homepage), maps closer to real landscapes, more different mobs, equipment-designs and some more alternatives to just fighting or digging all day would be nice too ;)
  • rwyanrwyan Member UncommonPosts: 468
    I wish the best for Ryzom, definately a unique and intriguing game to
    play.  Hopefully we won't get the same thing that happened with
    Horizons/Tulga/EI.  If anything, I hope Funcom, CCP, or EA Mythic picks
    it up.  I think these companies would attempt to continue to build onto
    the game whereas I think any other company would just maintain the game
    hoping to make a quick buck.


  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Rikimaru_X
    That's messed up. I remember betaing the game way back and was around the first group of mmo's I played but never put in the time to see the cool things I saw in the screenshots. Is this free trial account worth playing?


    I'd give it a go there newbie island (the free trial) is pretty neat and theres a fairly substancial amount of gameplay there for free. Nothing to loose except the time for the download and patch.
  • SamuraiswordSamuraisword Member Posts: 2,111

    How can this game be rated in the top five, yet be failing financially?

    As Jorev said, something about the rating system on this site is screwed up.

    image

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Samuraisword
    How can this game be rated in the top five, yet be failing financially? As Jorev said, something about the rating system on this site is screwed up.
    I fail to see what one has to do with the other. For example McDonalds does well financially but many restaraunts serving 'gourmet' food fail each week. Does that make a Big Mac and fries the top foodstuff on the planet? Mind you 50 billion flies eat sh*t does tha make sh*t the best food stuff on the planet for that matter.

    if you notice of the half dozen categories that users vote on none of them are 'financial stability of producer' perhaps thats something to do with it? I do think the rating system is poor however for example graphics sound etc. aren't nearly as important as gameplay and fun factor.

    Cheers.



  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by Gorilla



    Originally posted by Samuraisword

    How can this game be rated in the top five, yet be failing financially?
    As Jorev said, something about the rating system on this site is screwed up.


    I fail to see what one has to do with the other. For example McDonalds does well financially but many restaraunts serving 'gourmet' food fail each week. Does that make a Big Mac and fries the top foodstuff on the planet? Mind you 50 billion flies eat sh*t does tha make sh*t the best food stuff on the planet for that matter.

    if you notice of the half dozen categories that users vote on none of them are 'financial stability of producer' perhaps thats something to do with it? I do think the rating system is poor however for example graphics sound etc. aren't nearly as important as gameplay and fun factor.

    Cheers.



    It does make Mcdonalds one of the top foodstuff in its price catagory, as well as in fast food catagory. Flies eat shit because its the best food on the planet for flies obviously.

    This once again proves how way off these ratings are.

  • JorevJorev Member Posts: 1,500

    If people rate a game highly, making it one of the top 5, then obviously they should be playing that game.

    If that many people are playing the game, then it should be financially successful.

    Pure logic.

    Of course, the ratings would have to be representative of the truth, which obviously is not the case, and suggests Ryzom is not a quality game, and the ratings system on this site is broken.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Hehe, Jorev is a bit harsh.

     

    Since, someone like me give this game a DECENT rating.  I play it 1 month, which is a LOT longer than EQ2 + WoW + AA + DDO put all together.

     

    Financial success is something that these devs are not well versed in, they are not focused on this aspect.  Someone can buy the game for about $4 and get a free month.  These devs are honest about their game, they don't lie, so they lose a few subscribtions in the short term, but if they do the rest of the job fine, in the long term it will help them.

     

    See, if peoples like me, give this game a 7 or 8 rating while we gave 4 to WoW, 5 to DDO, 6 to EQ2 and 7 to AA...it all sums up eventually.  Having the highest ranking means that you offend the less players while pleasing some, not that you have more subscribtions.  I give CoH a 9, and this is the only MMO I restore my subscribtion to...sporadically, atm I am not paying for any MMO.

     

    These devs, they hold to what they believe, they are honest about.  This game isn't for me and it sadden me to see them in troubles, but instead of closing like many competitors does, they find a better alternative for the players.  Jorev is "french-racist"...this would explain a LOT more than anything else in this current thread.  I only have respec and kindness toward Nevrax myself, despite the fact they didn't build a game that I could enjoy, they NEVER LIE...they have this, "generalist" approach, where you have to do a little of everything if you want to be good, even the stuff you dislike...other devs are falling for the same traps and lying about it...These devs are fighting for their players, to the last stand.  It would have been easier to just close the game, but they find an alternative for their players...this is dedication.  This mean that when their boss told them they bankrupt and need to close the company, these devs didn't think of themselves, they think about the game survival in a way or another, rather than on their personnal treatment, I have no idea what sacrifices they made, but I am sure there was some.

    - "If I understand you well, you are telling me until next time. " - Ren

  • rpgmachinerpgmachine Member UncommonPosts: 36

    This game has a great deal of potential, a fantastic skill system and probably the best community I have ever encountered in an MMO. The financial troubles of Nevrax have been going on a long time, so a new company taking over Ryzom could potentially be a very positive thing and take the game to new heights.

    The free trial now has no level cap and the starter island is always busy with plenty to do...so why not show support for this great and original sandbox game by playing the UNLIMITED FREE TRIAL now! You have nothing to lose! image 

  • EveaustriaEveaustria Member Posts: 7

    Originally posted by Anofalye
    These devs, they hold to what they believe, they are honest about.  ...  I only have respec and kindness toward Nevrax myself, despite the fact they didn't build a game that I could enjoy, they NEVER LIE...they have this, "generalist" approach, where you have to do a little of everything if you want to be good, even the stuff you dislike...other devs are falling for the same traps and lying about it...

    Oh, so they never lie?

    * Well, then tell me: how can you persuade tribes to hand out outposts to your guild peacefully like it's written in the manual? And why did Nevrax even put these informations into the manual long before outposts were actually implemented?
    * Where are those guild-trainers and guild-hall-thingies the manual is talking about?
    * Is this really "consensual" PvP when you have to stay away from most of the best material-sources (in the roots of Umbra) and the most interesting features for your guild (outposts), because you can't decline duels/guild-wars there?
    * Did the world ever grow even a bit in all those two years like it's stated on the homepage?
    * Did the goo spread?
    * What about the "story arc"? Yes, Atys does change, and we all know how much harm some sudden changes in gameplay have done to the community. But how does it count as a "story" when one day new buldings have suddenly popped up at a few outposts from out of the blue and a new login-screen claims that "the factions" are now giving those outposts to homins to fight each other for? What story is this when the Karavan are announcing Jenas arrival nearing so homins will have to kill each other in some areas for building temples to their gods - but after the event is done and the temples are there nothing more is done or heard about Jenas arrival for month. Also no Kami-creature has ever been seen fighting against a Karavan-officer...
    * Take a look at the homepage: "Certainly, there are many questions yet to be answered. What is the
    origin of hominkind ? Is Jena really the almighty creator of Atys that the Karavan
    claim her to be ? Does Jena really exist ? Who are the Karavan really ? Why do they keep themselves
    locked up in their strange suits ? Why do they hate the Kamis so much ?
    What is behind the bond between the Kamis and Atys ? What is Atys ??" Of course nobody could find out about that, because no new facts or findings were ever implemented in all these 2 years :( Some nice but useless informations about other things can be gathered by doing those rites though (only 9 of them available on all 4 continents, right?)
    * It's the year 2525, homins are "reconstructing their cultures" - then why didn't the cities and tribes change over the years, grow, evolve with new buildings, new technology, suburbs with gardens or farms etc.? Only some new small booths in 2 years - hairdresser/tattoo-shop and outpost-stuff. Doesn't look like "reconstruction". Well, the homins never even managed to drive away all the carnivores and kitin (their arch-enemies!) camping very close to their cities. No cultural changes either: no new laws, no new works of art, no new researches except a few skills suddenly appearing along with the rites, being entitled as "old knowledge found anew". We can't even read nor write (pictograms). So where and how IS this "reconstruction of cultures" happening?


  • SalvatorisSalvatoris Member Posts: 1,360



    Originally posted by Samuraisword

    How can this game be rated in the top five, yet be failing financially?
    As Jorev said, something about the rating system on this site is screwed up.




    The game has good graphics, an excellent character progression system, a really nice skill system, fun combat and passable crafting.  It is unfortunately lacking in content, in the traditional sense. There aren't any quests to speak of... and really not much to do with your time other than level for leveling's sake.

    Having another company take over might be exactly what the game needs. Everything positive about the game could continue with the addition of some story driven content, some quests... some overall depth of variety to the things they already have. More armor and weapons, more than one type of mount.. some vehicles.. The story begs for varied content. Hopefully the new guys will do what they have to do to make the game commercially viable without ruing the things  Neverax already did right.

    *edit

    I see a few people mentioning Seed in this thread. I really feel like they both suffered from the same lack of content issues. The people that enjoyed both games would tell you there was plenty to do, and it was better to have community driven events than the story driven content most people are used to. If that is true, I think both games failed to point players toward that type of gameplay. If you don't know what you are looking for it just seems like there is nothing to do other than grind your skills, with no real end goal to that grind.

     

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Chiya



    Originally posted by Anofalye

    These devs, they hold to what they believe, they are honest about.  ...  I only have respec and kindness toward Nevrax myself, despite the fact they didn't build a game that I could enjoy, they NEVER LIE...they have this, "generalist" approach, where you have to do a little of everything if you want to be good, even the stuff you dislike...other devs are falling for the same traps and lying about it...



    Oh, so they never lie?

    * Well, then tell me: how can you persuade tribes to hand out outposts to your guild peacefully like it's written in the manual? And why did Nevrax even put these informations into the manual long before outposts were actually implemented?

    Well, the game wasn't final and complete.  They intend to do more, maybe in the english translation someone change stuff, but in french, it was crystal clear.  Again, the game change design a LOT and they prolly did a noobish mistake in the manual by not clarifying enought.


    * Where are those guild-trainers and guild-hall-thingies the manual is talking about?

    It was in the process of been added and created progressively, it wasn't ready for release yet.


    * Is this really "consensual" PvP when you have to stay away from most of the best material-sources (in the roots of Umbra) and the most interesting features for your guild (outposts), because you can't decline duels/guild-wars there?

    I agree with you, however, they don't lie.  They play with words.  Nobody is enforcing you to go there and you can trade for these goods, however, I agree with you here, but technically, they aren't lying, this is doing like Sigil/Verant to a much lesser extand.  But they are not nice here.


    * Did the world ever grow even a bit in all those two years like it's stated on the homepage?

    Yes, but not much and not as intended, they didn't have the financial support to actually implement this...but here, I can't disagree more with you, they intend to do it, they would have sold their souls if they could.  But business is business and they have to work on different aspects in different order.


    * Did the goo spread?
    * What about the "story arc"? Yes, Atys does change, and we all know how much harm some sudden changes in gameplay have done to the community. But how does it count as a "story" when one day new buldings have suddenly popped up at a few outposts from out of the blue and a new login-screen claims that "the factions" are now giving those outposts to homins to fight each other for? What story is this when the Karavan are announcing Jenas arrival nearing so homins will have to kill each other in some areas for building temples to their gods - but after the event is done and the temples are there nothing more is done or heard about Jenas arrival for month. Also no Kami-creature has ever been seen fighting against a Karavan-officer...

    You can blame their skill and their ability as a team, but I think you just provide the example that they where trying...


    * Take a look at the homepage: "Will they (homins) be able to find the right path to lead them to the lost secrets of their ancestors?" Of course they won't, because no new facts or findings were ever implemented in all these 2 years :( Some nice but useless informations about other things can be gathered by doing those rites though (only 9 of them available on all 4 continents, right?)

    Again, this is not lying.  This team WOULD have done it, they where fighting to do it.  But they have bosses like everyone of us.  They did all they can to do that, up to the end.


    * It's the year 2525, homins are "reconstructing their cultures" - then why didn't the cities and tribes change over the years, grow, evolve with new buildings, new technology, suburbs with gardens or farms etc.? Only some new small booths in 2 years - hairdresser/tattoo-shop and outpost-stuff. Doesn't look like "reconstruction". Well, the homins never even managed to drive away all the carnivores and kitin (their arch-enemies!) camping very close to their cities. No cultural changes either: no new laws, no new works of art, no new researches except a few skills suddenly appearing along with the rites, being entitled as "old knowledge found anew". We can't even read nor write (pictograms). So where and how IS this "reconstruction of cultures" happening?




    Basically, you are confusing LYING and "INCOMPETANCE".  (I find the word incompetance to be too harsh and I don't really meant it, but it explain my point, so please don't think I assume Nevrax is incompetant, they are not competant enough).  Would you call a paladin who promise you that you will be safe a lyer if you get attacked and the paladin died defending you?  Nevrax pretty much died trying to deliver the promises they made.

     

    See, this team was CRYSTAL HONEST.  Someone who is unable to see to the fullfillment of a promise isn't a lyer, it is incompetance if you want.  But with even subpar fundings, they would have succeed and see to all these aspects.  But they didn't get the fundings they need, so they where cut short.

     

    Do you know how many peoples where working at Nevrax?  Go check, you will see that the team isn't that numerous.  I think they did awesome.

    - "If I understand you well, you are telling me until next time. " - Ren

  • PietoroPietoro Member Posts: 162

    Originally posted by Leasa
    It is really sad.  I play Ryzom and I hope they survive this. What is really unusual is that we as gamers are always complaining about the same old formula being used to make MMO's but we don't put our money where our mouth is. As long as games that try to be different, keep failing or have a small following we are going to continue getting the same old crap.  Guess what it is our fault. So the next time you complain about MMO's look in the mirror.  Its not the companies its us.  
       QFT, unfortunately.


  • ArremusArremus Member Posts: 656



    Originally posted by GRIMACHU



    Originally posted by Jorev

    I am glad. This game needs to die like all games with low subscriptions.
    I understand there are people who really enjoy this game and I am not gloating or wishing you unhappiness, but this game does not belong on the top 10 rating list, it's a farce and proves the rating sytem on this site is a joke. I tried Ryzom and liked some aspects but disliked others and it certainly is not one of the better games out there.
    If this game was truly as good as the ratings show, and had that much support, then obviously it would not be in receivership.
     


    Fallacious assumption.

    Not a great number of people like opera or renaissance paintings bt they are still worthwhile.

    Not everything needs to be a runaway hit.

    There's room for niche works to fulfill nees.


    You forgot to add the standard Jorev-posting-equation into his post, Grimachu.
    The '1] if Jorev thinks something, then it's the truth of 1000 truths. 2] If Jorev doesn't like something, it is outright wrong for any other person to find fun in it' equation that is.

    He is one of those rare individuals who I think actually finds it impossible to comprehend the fact that people can do things purely for enjoyment. Fails to realise that if there's less than 250k subs then the game must suck. Fails to realise that if it's not made on a $15million+ budget, it must be a failure, must suck, and should cease to exist.
    If he had his way, we'd have three mass generic MMOs to choose from I'd reckon, no room for smaller companies giving things a try.

    Besides, you'd only have a point, Jorev, if you logged into Arispotle server and didn't see anyone for an hour.
    And then, you'd only have a point if you had any experience with the game, which once again, you don't. Oh wait.. you "tried Ryzom"..

    Jorev = permanent assumptions. He doesn't talk from experience, he talks from the angle of a psuedo-intellectual who likes to act as though he's talking from a position of knowledge, where the only position he's ever talking from is his ass.

    All in all, he's a professional troll. Only ever posts in places he has no experience with, or knowledge about, to rile up those people who do actually give a toss. Best ignored, best forgotten.


    Anyways;
    It's a real shame about Ryzom. It's the only MMO I've played that is drastically different from other worlds, and I find it a lot of fun. Best crafting/prospecting system in any MMO yet too imo.
    I don't care if it gets swallowed up by some ego-centre of MMO mass ownership, as long as it means the game gets to live on.

    And perhaps that could be a good thing anyways, more money, more development etc...
    Have to be better than just having the servers shut down anyways.

    image
    "(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush.
    Oh. My. God.

  • VMaxxxVMaxxx Member Posts: 23
    Its a real shame.  The game has _GREATLY_ improved since the last time I played it (maybe a year ago?).  They've improved movement and character customization a lot (one of my peeves at the time).  My kids love to mess with the ring part.
  • SteakpuncherSteakpuncher Member Posts: 255
    Games like Ryzom and Autoassault are incedibly important to the industry, they bring innovation, fresh idea's and new experiances to the table. They may not work or suceed in reaching the 7.5 million users WoW has. These games however are the most important, because they pave the way for future titles to build on their idea's.

    Sometimes these games just cannot survive, Autoassault and Ryzom were ahead of their time, there werent enough people ready to let go of their Elves and Orcs, However the market is begning to catch up to these games, cos there are a lot of "Can anyone show me a game that isnt all Orcs and Elves".

    EvE was ahead of its time, but the market caught up with it, and now its thriving, I firmly beleive Ryzom and Autoassault will become great games if they can survive the problems they are having. If all the small time developers dissapear from the market all you have left is:

    NCsoft Presents The World of Everquest 3: Thanks for the cash, have a new dungeon.

    Too many people are scared to reach out beyond the games they know, because they are terrified at the prospect of not knowing what to do in a game. WoW holds your hand, Everquest and Lineage2 (although I do like L2) are kill, pick-up, kill, pick-up, rinse and repeat.





  • dadowndadown Member UncommonPosts: 210
    I played this game in beta and was impressed with some of the innovations in crafting, but wasn't interested in PvP and was hooked on the scripting in WoW.  I probably would have played it after release if WoW hadn't been available.  Its a shame when innovative games can't attract a large enough player base to be financially viable.

     

    Unfortunately for some reason, many companies with innovative games seem to do other things that the player base finds frustrating, so they loose too many customers.  Often this involves unexpected changes to the game.  It will be interesting to see how the player base in WoW reacts to the expansion changes.  While it adds several nice things, it also nerfs a significant part of the scriping API, ruining some great mods.  I'm currently close to cancelling because of this.

     
  • FuturiasFuturias Member Posts: 27



    Originally posted by Atomicide
    Games like Ryzom and Autoassault are incedibly important to the industry, they bring innovation, fresh idea's and new experiances to the table. They may not work or suceed in reaching the 7.5 million users WoW has. These games however are the most important, because they pave the way for future titles to build on their idea's.





    Exactly.  Wasn't it said that WoW didn't really bring anything new to the table but just excuted what was already out there better than anyone else?  Unfortunately, it seems like a cycle where a game dies off only so another bigger company can take the idea and really run with it.  The result....a long time before that particular player gets the experience he was looking for.
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