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Monty Sharma is Vivox's VP of Product Management and Marketing. Today, he speaks to Garrett Fuller about their VOIP technology and the games that use it.
| MMORPG.com: With Vivox getting more involved in the voice chat of games do you believe it to be a step up from Ventrilo or TeamSpeak?
Monty Sharma: The biggest difference between Vivox and the others is that our voice services are integrated into the game. There is no separate application to run, and no credentials and server addresses to negotiate. The service reflects the look and feel of the game and supports the established social structure. The solution is fully managed and supported by Vivox - you don't have to run your own communication server anymore.
In addition, our service allows you to talk to anyone else in the game, not just people on a particular server. This opens up a huge range of possibilities for grouping, adventuring, and conquering. Imagine approaching another character and just starting a conversation, or having guild-to-guild or corporation-to-corporation negotiations. Similarly, by integrating with the game, we can match the communication hierarchy to the command hierarchy, so that raid leaders or fleet commanders are automatically mapped to the communications infrastructure.
The whole article is here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios