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We got to play from levels one to ten with a Hobbit Burglar at an event in San Francisco. Today, we share with you how those ten levels treated us. This article is based on the seven hours of gameplay Senior Editor Dana Massey experienced during the event.
| The best thing Turbine did with quests was the sheer quantity of them. Little rings on the mini map show quest givers in the character's general vicinity. I did dozens of quests in each area of the land I traveled through and never managed to even accept all that were offered. Someone who just had to experience everything could spend days in the early level areas doing quests and I am not sure the well would ever run dry. I explored the whole Shire and good chunk of the human lands and had more quests than I knew what to do with. It was - at times - overwhelming. Not that that is a bad problem to have.
To help with this, Turbine added a little progress list on the right side of the screen. There, players can add or remove quests to their active list and have simple instructions on what their next step is. All that needs to be done is to click on one to bring up even more detailed instructions. The tool was intuitive and handy. For example, when I left the Human areas for the Shire, I removed the old quests from my active list. I still had them and even re-added them when I went back to Human territory, but since I had no hope of completing them all those miles away, I just stowed them until I wanted to take them up again.
You can read more here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios