Best WTF Content

  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

    Kootur said:


    This dude is also racist as fuck. Either that or he just tries to be controversial. Regardless hes probably full of shit and anything he say should be taken with a grain of salt.
    As a white guy myself, I think he's a little bit of both.

    I was looking through google image search at some of the tweets folks put up as examples of his racism.  It's about half bigotry, half accurate social commentary that's presented in an overly abrasive manner.
    "social commentary" is that what spouting off far-left anti-white talking points is called today?
    Did you see my post, or just see that I didn't wholesale condemn the guy, immediately flash to red, and post?

    When he posts about Hollywood whitewashing or giving roles to white folks that are certainly not white roles, he's not making shit up.  Case in point: http://www.imdb.com/title/tt1528100/

    Why the hell would Christian Bale be cast as Moses, and Joel Edgerton as Ramses.  Da fuq?
    Phry
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why



    This dude is also racist as fuck. Either that or he just tries to be controversial. Regardless hes probably full of shit and anything he say should be taken with a grain of salt.
    Kootur
  • Pantheon will be at Twitch Con this weekend

    Kyleran said:
    Ghavrigg said:
    The animations may be wonky, but I'm really digging the look and feel of it in that video. Thought it was kinda cool to need cold resistance gear in order to access extremely cold areas. Can see many hating that, though. Not that the game is being made for them.
    Conan Exiles recently added in the cold resistance gear mechanic, didnt read many complaints from anyone.

    In hot climates do we get to wear Speedo armor? ;)
    Anything inconveniencing will have its share of haters. But yeah, it'll be funny if we have to strip naked or something 'cause it gets warm. I say we should also have a couples system to get people humping as an alternate way to survive the cold!
    LegotheHutt
  • New Ship - Introductory Price of $850

    Zandog said:
    SEANMCAD said:
    Pigozz said:
    Erillion said:
    I find it funny that the people backing the game are also going to allow CR to nickle and dime their play experience.
    If you take into account that a majority of backers only paid for a starter package (which you could get for as low as 20 bucks), having a monetization model based on voluntary payments does not sound like "nickle and dime"-ing to me.

    Such monetization models work for other games and bring in up to 1.6 billion bucks

    "....League makes all its money in-game, with champions, skins, and portraits available to purchase in the store with either Influence Points earned from playing games, or Riot Points purchased with real money. ...."

    https://dotesports.com/league-of-legends/league-of-legends-2015-revenue-2839


    Have fun


    Lol, comparing a capital ship which cost nearly 1000$, has huge gameplay impact and will probably take months to assemble/buy without the money to a balanced champion like 100s others, where even the newest one takes cca 2-3 gamedays to farm, is available for free the next week and costs cca 10 dollars with free skin...

    You're hitting an all-time low with fanboy excuses erillion

    have fun...for 850$
    Here are the facts:

    1. The company has stated multiple times that there will not be advantages from buying these ships
    2. We do not have any information on how they will make that possible.
    3. we do not have any information that what they are saying is untrue.

    so instead of theorcrafting as if its fact that there will be advantages, just wait and find out. but as it stands now, they are saying no advantage so unless you already know the game mechanics personally and havent told any reporters then you also have no idea.

    make sense?


    You have an ignore list posted in your signature? o.0

    To add to what you were saying, an example Ben Lesnick gave long ago. You may own a Starfarer but you won't be flying it day, week or possibly even month one. You will be to earn money to buy component systems, fuel, power cells and possibly AI or player crew contracts to be anywhere near in effective operating condition. You will need to complete certain missions to earn money and trust of some sellers to gain access to some of those components. You may need certain certificates to be able to be allowed to pilot or even command your own large ship. Subsumption and your actions will dictate how quickly you move forward in your career progress. 

    I fully expect to be stuck in my Freelancer a full month before I can even think about taking my next multi-crew ship out for a spin.
    but we have no idea of anything. what fuel, price, 'power cells?' maybe fuel is free? maybe its not? maybe 'effective operating condition' is hitting one button for everyone. That is the point, you are applying a lot of unknowns and seem to suggest they are factual.

    I suggest you guys not speculate on what you do not know and maybe instead say 'they claim its going to be fair but I dont see how that is possible'
    that statement sounds  a lot more reasonable
    ZandogOctagon7711
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why


    Yeah it sucks we have people like him who cant keep their ignorance out of video games.  They claim all "white men" are racist but they are given a free pass on their nonstop blatant racism.  .. .
    and why is that a problem? I mean for starters why is racism considered a bad thing by default all the time?
    NildenGobstopper3D
  • New Ship - Introductory Price of $850

    Zandog said:
    Erillion said:
    Talonsin said:
      The business model for the game after launch is to sell ships and keep afloat on those sales?
    Only partially correct:

    * Selling starter packages (including starter ships)
    * Story expansions for solo game (e.g. "Behind Enemy Lines" for Squadron 42)
    * non-military story expansions for solo game
    * real-world-cash to in -game-cash UEC conversion (but limited amount per day, not enough to buy ships) (in my opinion this becomes obsolete quickly as IMHO players will gain in game money quickly)
    * cosmetic upgrades  (ship skins etc.)
    * temporary booster packs (e.g. + 5 % speed/maneuverability)
    * reduce time to get a new (larger) ship from insurance company (larger ships are not instantly replaced)
    * cosmetic items (for hangar)
    * on-site delivered standard ship modules (no high grade modules)

    Unconfirmed but possible:
    * continuation of voluntary subscriber model (for those that like the "Jump Point" magazine and like to get special cosmetic hangar items) - no in game performance bonus from voluntary subscription


    Have fun 

    I find it funny that the people backing the game are also going to allow CR to nickle and dime their play experience.
    I find it funny that the people not backing this game are wondering how Cloud Imperium Games is suppose to make money to keep the game operating and produce content when there is no subscription model.
    Through ship sales.

    You honestly think if the game releases then CR is going to turn to his team and say "well we released and I'll keep my word and shut off the money faucet that is ship sales that brings us 30ish million dollars a year so we can switch to little piddley things in the cash shop." 

    Now maybe he will say that but I can bet it will be followed up with a bunch of laughter and slapping CR on the back for making a good joke.

    Bring up ship sales and you get shouted down that they are a business how do you expect them to make money. Bring up how they are going to make money after release and you get told selling little things in the cash shop. Well if they are a business then they are going to continue the ship sales and will probably have holiday streams to introduce new ships still.
    ZandogOctagon7711
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

    The guy who single handed killed one of the biggest franchises in gaming by given 5 years of free reign by EA, has the audacity to blame them. This is both sad and hilarious.

    Maybe if he was more focused into hiring competent people and making good games (as opposed of hiring based on identity politics and promoting sjw propaganda), Mass Effect would be alive and thriving today.
    ShaighPhryAlomar
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

    SEANMCAD said:
    Derros said:
    SEANMCAD said:
     The Witcher 3 is a prime example. It sold EXTREMELY well, 
    As a side note did you know that sales of Ark + Rust + Space Engineers is more than Witcher 3 on all platforms
    Yea, but those arent linear single player games
    dont get lost in the trees, I am pointing out the forest.

     One of the best selling, most prized, most used as an icon of what is good about AAA market got outsold by combination of 3 indie early access titles that barely advertised at all. its just a side note I wanted to share with you guys its not really on topic
    So 3 relatively cheap indie games sold more than one regularly priced AAA game, are you really sure you won that argument?
    Toodles
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

    Derros said:
    SEANMCAD said:
     The Witcher 3 is a prime example. It sold EXTREMELY well, 
    As a side note did you know that sales of Ark + Rust + Space Engineers is more than Witcher 3 on all platforms
    Yea, but those arent linear single player games
    dont get lost in the trees, I am pointing out the forest.

     One of the best selling, most prized, most used as an icon of what is good about AAA market got outsold by combination of 3 indie early access titles that barely advertised at all. its just a side note I wanted to share with you guys its not really on topic
    RobbgobbLackingMMO
  • New Ship - Introductory Price of $850

    MaxBacon said:
    Lack of publishers at the yoke is killing this industry.  Turns out they're a necessary evil, like most bosses are.
    And look at the great status of the gaming scenario with them around!


    The "necessary evil" that publishers are, is why SC would never exist if it depended on them, taking high financial risks on a project of this scale and ambition would be a no-go from the start.

    Such as Everquest Next:
    • Ambitious fresh take on a new MMO starting development + Falling in the hands of biggest MMO publishers = Cancelled.
    What risk, they are using other people's money. At the end of the day if this goes belly up nothing is lost by CR or those behind SC.


    Not true! They won't have a way to milk people for easy money and CR might have to do some real work for a change.
    MaxBaconMrMelGibson